Kingdoms and Conquest

⭐ — (1 endorsements) 📥 78 downloads 📌 v2.0 📅 1/25/2026
🟡 Updated this year

By deerchef · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/5/2026 📅 Created: 1/25/2026

🔍 Analysis

  • 🏆 #16 of 25 Gameplay mods in this game by downloads

📋 About This Mod

Kingdoms & Conquest is a seasonal territory-warfare plugin where up to four kingdoms compete for control of the world.Players claim land, build strategic outposts, and fight wars to capture territory using timed, majority-based

DISCORD: https://discord.gg/hurmRWnRSQ

OVERHAUL UPDATE:

/k admin taxcooldown <minutes>

Changes the cooldown between kingdom tax collections.

/k admin outpostcooldown <minutes>

Changes the cooldown between outpost claims.

/k admin capturetime <minutes>

Changes the time required to capture enemy territory.

/k admin territorydestruction <on|off>

Toggles whether players can break blocks in enemy kingdom territory during war.

Removed the old claim credit timer system entirely.

Claim credits are no longer generated over time.

Claiming land now uses a currency-based system instead of passive credits.

Claim credits cost 50 currency per chunk.

Players earn currency through gameplay:

Players gain 10 currency for every 15 mobs killed.

Players gain 10 currency for every 20 ores mined.

Players gain 10 currency for killing an enemy kingdom player.

All player currency is stored in the AuctionHouse wallet system.

Added a kingdom bank system.

Added /k donate.

Players can donate currency from their wallet into their kingdom bank.

Added kingdom taxes.

Kings and advisors can issue a tax between 1 and 15 currency.

Taxes can be issued once every 3 hours.

Kings and advisors are exempt from taxes.

Players must accept or deny the tax request.

Players who deny taxes are recorded.

Added /k tax audit.

Kings and advisors can view which players have denied taxes and how many times.

Added /k buycredits.

Kings and advisors can spend kingdom bank currency to buy claim credits.

Added admin command to give claim credits directly to a kingdom.

Added admin toggle for join requests.

Admins can choose whether kingdom join requests auto-accept or require approval.

Fixed an unclaim exploit where credits could be farmed without actually unclaiming land.

Ensured claim capture and absorption do not duplicate or overwrite refund behavior.

Ensured all newly added commands appear in /k help.

Scroll to the bottom for command help.

.🏰 Kingdoms Conquest – Seasonal Territory Warfare A full-scale kingdom warfare, territory control, and outpost domination plugin built for long-form competitive cycles.

Create kingdoms, claim land, build strategic outposts, form alliances, wage wars, capture territory, and absorb rival kingdoms — until only one kingdom remains.

Built for organized PvP servers and seasonal gameplay, with live territory visualization powered by BetterMap.

For now you have to delete the world unless you want it to stay for win condition cycles.


⚔️ Core Game Concept
  • []Players create kingdoms and expand across the world

    []Only 4 kingdoms may ever be created per cycle

    []Once all rival kingdoms are absorbed, the final kingdom wins the cycle

    []After victory, a cinematic plays and the world resets for a new season

This creates finite, high-stakes wars instead of endless land hoarding.


🗺️ Territory, Claims & Outposts📍 Claims
  • []Territory is claimed per chunk

    []Claims use a token / credit system (prevents claim spam)

    []After the first claim, all new claims must be N / S / E / W adjacent

    []Diagonal claiming is blocked

Unclaiming refunds claim credits.

🏗️ Outposts

  • []Kingdoms may establish outposts in claimed territory

    []Outposts act as forward control points

    []Used to stage attacks, defend borders, and anchor territory

    []Losing an outpost weakens control and opens land to capture

Outposts are designed to create frontlines, not safe zones.


🗺️ Live Map Integration
  • []Claimed territory and outposts appear live on the world map

    []Markers update instantly when:

    []land is claimed or lost

    []outposts change hands

    []kingdoms are absorbed or wiped

[]Uses BetterMap’s built-in icons

[]No custom textures or assets required


👑 Kingdom Roles & Permissions👑 King / Advisor
  • []Claim & unclaim territory

    []Place and manage outposts

    []Declare wars

    []Manage alliances

    []Set kingdom home

    []Full territory permissions

⚔️ Knight / Soldier
  • []Can fight and build only in:

    []their own kingdom’s land

    []enemy land during war


🤝 Alliances

[*]Alliances are mutual[/b

📊 Mod Details

Game
Hytale Mods
Author
deerchef
Version
2.0
Downloads
78
Endorsements
1
Category
Gameplay
Created
1/25/2026
Updated
2/5/2026

🔧 How to Install Hytale Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Hytale →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Hytale commands, item IDs, and more.

Keep browsing — more Hytale mods await

📋 All Hytale Mods 🏆 Top 25 📂 More Gameplay 👤 More by deerchef 🔎 Similar Mods 🌐 Best Gameplay (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods