Hyper Knights Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Multiplayer update! - v1.02 - 10/06/2017 — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27853389/0cef9bf2f02a19817e4edb19f84530e0302c1cf5.gif[/img] Howdy folks! The most requested feature, [b]Multiplayer,[/b] is finally here! Fight alongside a friend and defend your buildings! Pick your upgrades and fight wisely, higher hit counter equals higher score! It is currently in [b]Beta[/b] so please let me know if you find something odd. This has been a monumental task so I really need your help to make sure it is rock solid. Once I am confident that the multiplayer foundation is solid I can start looking into other game modes like Campaign Co-op, 4 Player Defense on a more complex Castle map, PVP mode and so on. Hope you have fun! Cheers! -------- v1.02 - 10/06/2017 * Added Multiplayer Defense! * Fight alongside a friend and defend your buildings! * Pick your upgrades and fight wisely, higher hit counter equals higher score! * Multiplayer mode is currently in beta so please let me know if you find something odd * Fixed Dash flash not visible * Fixed bug with Flurry and Super Slash if enemy died during animation
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.