Consistent Colorado

⭐ — (30 endorsements) 📥 1,340 downloads 📌 v1.3.8 📅 3/3/2025
🟡 Updated this year

By dribbleondo · Missions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/7/2026 📅 Created: 3/3/2025

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 65 Missions mods in this game by downloads

📋 About This Mod

Do you hate how impenetrable Colorado is to start out with? Dislike the lack of consistent cover the level has for you to hide behind? Then this mod is for you!

This Mod alters the levels' props, movement and perimeter around Colorado to make up more consistent cover for the level.

The motivation for this mod was honestly fairly simple.; it's a pain in the backside to actually enter  the compound. Once you get inside, the stealth grass does a good job of keeping you out of sight.

Here are all the list of changes (so far):

  • []Removed some unneccessary collision inside compound front entrance.

    []Added a Vision Blocker to a closed barn window outside the 4x4 exit.

    []Added a PFObject to a section of stealth grass near the haybaler. The guards

    will now avoid the grass by default, unless you distract them or provoke them.[]Expanded the section near the haybaler; this adds three trucks and a lot of rubbish as cover, as well as moving the haybaler to

    the right-side, and adding haybales as some cover when cleaning up bodies.[]Added "safety cover" near the barn windows outside the 4x4 exit. This should encourage using those windows more to get around

    those two guards.[]Added cover outside the slurry pit that dictates a pickable gate and allows for observation of the drunk guard.

    []Added extra "safety cover" that should encourage players to sneak past the barn guards outside the slurry pit.

    []Minor cover changes outside the main barn perimeter.

    []Added haywheels to provide cover when approaching the guards outside the main house.

    []Added a truck, rubbish, and trailers to work as cover when going past the

    guard patrolling outside the back of the main house. This also extends the playable space, so you can have more room to breathe. A box has also been added to hide bodies further up.[]Added tree's outside the orchard entrance.

    []Added Sniper Rifle inside the Barn.

    []Added a logpile to act as proper cover outside the orchard entrance.

    []Added some cover (subject to change) outside the orchard.

    []Moved boat and added fishy props to act as cover outside the orchard.

    []Added more cover around the bog area near the starting entrance.

    []Added an explosive canister outside the barn. If you can see this, then you're in range.

    []Reworked a room in the Barn, and slightly altered a sentry guard's view of the door leading into said window.

    []Added Bananas and other melee items that can now be picked up.

    []Added more cover around the house, slurry pit, and the kitchen.

    []Added Noel Crest! Finally, continuity is restored!

    []More stuff I'm sure other players will find out.

    This project took many weeks to accomplish and plan out, and has been on my

    to-do list of changes I've wanted to make to the game since late-2022. So if you are appreciative of these changes made in this mod, or anything else I've made, then [

📊 Mod Details

Game
Hitman3 Mods
Author
dribbleondo
Version
1.3.8
Downloads
1,340
Endorsements
30
Category
Missions
Created
3/3/2025
Updated
6/7/2026

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