HD2 G-60 Smart Targeting

⭐ — (0 endorsements) 📥 85 downloads 📌 v0.1 📅 9/27/2026
🟢 Updated this month

By afsdafsas · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/27/2026 📅 Created: 9/27/2026

🔍 Analysis

  • ✅ Updated 46 days after the latest game patch — actively maintained
  • 🏆 #2 of 10 Weapons mods in this game by downloads

📋 About This Mod

Make the G-60 ignore ordinary small bugs and prioritize selected Terminid heavies, with adjusted attack positions and one grenade assigned per target. Mark supported bug holes, nests or objective eggs to redirect grenades there first.

把 G-60 留給值得炸的目標。這個模組會限制它的自動鎖定對象,讓手雷忽略一般小怪,依照設定好的順位追蹤重型單位。每種支援的敵人都有各自調整過的接近路線與引爆位置,例如從泰坦腹部下方保留一段距離引爆。

如果想先處理蟲洞或其他支援的建物,直接使用遊戲原本的標記功能。有效的建物標記會優先於怪物,已經飛出去追怪的手雷也可以轉向。

- 只追指定重型單位:目前自動鎖定範圍限於 Bile Titan、Dragonroach、Impaler、Spore Charger、Charger Behemoth 與 Charger。武鬥蟲、跳蟲、盾蟲、指揮官等其他單位不會被自動鎖定。

Bile Titan = Dragonroach > Impaler > Spore Charger > Charger Behemoth > Charger

在遊戲提供的可鎖定目標中,優先把手雷分配給順位較高的單位。

- 同目標單顆分配:你投出的手雷不會同時全部追同一隻怪。目標一旦被分配,就會保留到那顆手雷消失;其他手雷會找別的目標,沒有合適目標時就盤旋待命。這項分配只計算你自己的手雷。

- 調整接近與引爆位置:依單位設定攻擊部位與距離,抵達指定範圍後才引爆。接近失敗時會返回搜尋;飛行滿 30 秒則直接消失。

- 標記建物優先:支援普通與大型蟲洞入口、飛龍巢、溢胞巢/孢子菇,以及清除蟲卵任務的蟲卵。最新的有效標記優先,畫面上的標記消失後仍保留目標記憶。

裝備 G-60 並照常投擲即可。讓支援的敵人進入玩家視野,手雷會依順位分配目標;沒有合適目標時可以先在身邊盤旋,之後再追蹤進入鎖定範圍的敵人。

要攻擊蟲洞時,請標記洞口;攻擊其他支援的建物或任務蟲卵時,請標記物件本身。你可以先標記再投擲,也可以在手雷已飛出後標記,讓它優先轉向。

目前只接受你自己的有效物件標記。隊友標記、一般地面座標標記,以及未標記的建物不會觸發這項功能。普通敵人的標記優先目前停用,怪物仍使用上述固定順位。

- Bingus Shared Loader:v15 以上,具備 API 1 與 addon discovery。

https://github.com/CowboyBingus/BingusSharedLoader

- 可匯入本模組 ZIP 的模組管理器。

1. 退出遊戲,安裝並啟用 Bingus Shared Loader。

2. 停用或移除舊版 G-60 Smart Targeting/G-60 Small Enemy Filter。

3. 匯入 HD2-G60-Smart-Targeting-0. 1-beta.zip,啟用本模組。

4. 完成管理器的 Purge/Deploy 後重新啟動遊戲。

同時只啟用一個 G-60 版本。解除安裝時,停用或移除模組後重新部署。原始碼 ZIP 供開發使用,安裝請選上面的模組 ZIP。

## 0. 1 beta 說明

目前主要針對上述蟲族單位與物件設計。鎖定仍依賴遊戲原本的候選目標與視野機制,不會搜尋全地圖。

怪物篩選、順位、單顆分配、調整過的攻擊位置,以及普通/大型蟲洞爆炸已經過遊戲實測。任務蟲卵已實作並通過隔離測試;蟲卵、飛龍巢與孢子菇的實際破壞效果仍待進一步確認。

本模組沒有提高手雷傷害或穿甲能力。地形、障礙物與敵人移動仍可能影響接近和爆炸效果,不保證每次都能一顆擊殺或摧毀目標。接近指定位置可能需要時間,手雷也可能傷到使用者。

目前手雷改追建物後,先前佔用的怪物仍可能保留到該顆手雷消失,其他手雷不會立刻接手。遊戲更新也可能使模組需要更新後才能使用。

回報問題時,請附上模組版本、遊戲版本、目標種類與實際狀況;如果方便,也請附上短片或 G60SmartTargeting.log 的相關片段。

自有程式與文件採 MIT 授權。

GitHub 原始碼:

https://github.com/etxp/HD2-G60-Smart-Targeting

0. 1 beta 下載:

https://github.com/etxp/HD2-G60-Smart-Targeting/releases/tag/v0. 1-beta

Save your G-60s for targets worth hitting. This mod limits automatic targeting to selected heavy enemies and gives them a fixed priority order. Each supported enemy has its own adjusted approach and detonation position, such as a blast point below the Bile Titan's underside with some distance from its body.

To deal with a bug hole or another supported structure first, use the game's normal marking action. A valid structure mark takes priority over enemies and can redirect a grenade already pursuing one.

## Main features

- Selected heavy targets only: Automatic targeting is limited to Bile Titans, Dragonroaches, Impalers, Spore Chargers, Charger Behemoths and Chargers. Other enemies, including Warriors, Hunters, Hive Guards and Commanders, are excluded.

- Fixed targeting priority:

Bile Titan = Dragonroach > Impaler > Spore Charger > Charger Behemoth > Charger

Higher-priority enemies are selected first from the targets the game makes available.

- One grenade per target: Your grenades do not all chase the same enemy at once. Once assigned, the target stays reserved until that grenade disappears. Other grenades look for another target or orbit while waiting. This allocation applies to your own grenades.

- Adjusted approaches and detonation positions: Attack sites and distances are set per enemy, and grenades detonate after reaching the intended region. Failed approaches return to search. The 30-second flight limit removes the grenade without a timeout explosion.

- Marked structures take priority: Supports normal and large bug-hole entrances, Shrieker Nests, Spore Spewers and eggs from the egg-clearing objective. The latest valid mark takes priority, and the target remains remembered after its on-screen marker expires.

## How to use

Equip the G-60 and throw it normally. Bring supported enemies into view and your grenades will allocate targets by priority. With no suitable target available, they can orbit nearby and later pursue an eligible enemy that enters targeting range.

For bug holes, mark the entrance. For other supported structures or objective eggs, mark the object itself. You can mark before throwing, or mark while a grenade is already in flight to redirect it.

Only your own valid object marks count. Teammate marks, ordinary ground pings and unmarked structures do not trigger structure attacks. Mark priority for ordinary enemies is currently disabled; enemy selection follows the fixed order above.

## Requirements

- Bingus Shared Loader: v15+ with API 1 and addon discovery.

https://github.com/CowboyBingus/BingusSharedLoader

📊 Mod Details

Game
Helldivers2 Mods
Author
afsdafsas
Version
0.1
Downloads
85
Endorsements
0
Category
Weapons
Created
9/27/2026
Updated
9/27/2026

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