HD1 Reinforcement Calls
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #1180 of 1525 Audio mods in this game by downloads
📋 About This Mod
Replaces reinforcement call audios with the reinforcement calls from HD1.
Replaces reinforcement calls utilized by Troopers/Marauders, Watchers, and Scavengers with HD1 reinforcement calls.
The individual factions can be enabled/disabled.
Scavengers Note:
"Why the scavengers? Why not the hunters/warriors/brood commanders?"
Trust me. I tried. The way HD2's reinforcement audios work for those Terminid mobs make it nigh impossible to do so without annoying the player.
The scavenger uses one audio. Everything else uses four or so playing at random and back to back for their reinforcement call. If I were to overwrite it, you would hear the HD1 bug screech every half second or so until either their animation was done or the player kills them.
"Why not put the big HD1 roar over the bug breach audio then?"
Tried that too. Problem was the cracking of the ground is a shared environmental audio with the geosurvey objective(s). You would hear it everytime you did that objective no matter what front you were on.
📊 Mod Details
- Game
- Helldivers2 Mods
- Author
- DubM3ister
- Version
- 1.0.0
- Downloads
- 507
- Endorsements
- 8
- Category
- Audio
- Created
- 2/22/2026
- Updated
- 4/3/2026
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