LAS-98 Laser Cannon - Gradual AP Gain

⭐ — (3 endorsements) 📥 429 downloads 📌 v1 📅 9/26/2026
🟢 Updated this month

By YmirRoadkill · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/27/2026 📅 Created: 9/26/2026

🔍 Analysis

  • ✅ Updated 46 days after the latest game patch — actively maintained
  • 🏆 #51 of 55 Gameplay mods in this game by downloads

📋 About This Mod

This mod reworks the Laser Cannon to make it so you gain more AP and damage the more you hold down the trigger, including a sweet spot at the ninth second which increases the demolition force to 40.


LAS-98

:

Laser Cannon

-

Gradual AP Gain

As stated in the short description of the mod, the more you hold down the trigger, the more AP and damage you gain. Here's how it works:

Hold Button for:

 0Secs = 350/AP4 ➔ 2Secs = 450/AP5 ➔ 7Secs = 550/AP6 ➔ 8Secs = 850/AP7/40D ➔ 9Secs = 550/AP6 [...]

(note: this is not heatsink based. If you let go of your mouse, the counter resets.)

The goal with this change? It's just to make the laser cannon funnier and slightly more comfy to use. Because if you have this mod on, you'll still just be doing Laser Cannon shenanigans, except now you can destroy fabricators: hold the trigger down against a fabricator for 8-9 seconds, and it will blow up because of that sweetspot mechanic between the 8th and the 9th seconds.

I do believe this doesn't pick a fight with the Quasar cannon because if you immediately start a new firing sequence after you lose your sweetspot, you'll run out of ICE in a non-ice planet, meaning you're now stuck with a 3. 65 second wait on top of having to wait another 9 seconds for the sweetspot... at which point you could've fired two quasar shots. Yeah I think that makes sense in my mind, feel free to argue about it and dm me some insults if you disagree.

I feel like this mod is very much comparable to when Arrowhead updated the senator to be heavy pen, and like all that that really did was make it so people went out to try and find out how many shots it took to kill a bile titan and everyone figured out collectively that you might as well throw sharpies at it and hope one of them lands a crit or something. Good times btw.

So. Before you post "isn't this just broken!?!?!" in my comments, I plead with you: check the video linked with the mod. It still takes roughly two ICE Racks to kill a Factory Strider in the eye(belly took 9 seconds) and it took me literally three racks to kill a regular ass shredder tank which might be some sort of Geneva convention violation.


AP

/

Damage

Increase demonstration.

AP/Demo Force Increase demonstration.


Installation:

Get Arsenal, the modmanager for Helldivers.

Install Bingus Shared Loader.

Install one of the three files provided via Arsenal(If you install more than one, one will override the other).

Deploy the mods and play the game.


Please endorse Cowboy Bingus' mods, without his mod loader none of this would be possible!


Please support me on Patreon to see

📊 Mod Details

Game
Helldivers 2 Mods
Author
YmirRoadkill
Version
1
Downloads
429
Endorsements
3
Category
Gameplay
Created
9/26/2026
Updated
9/27/2026

🔧 How to Install Helldivers 2 Mods

Use HD2 Mod Manager. Most mods are .pak file replacers.

📖 Full step-by-step install guide for Helldivers 2 →

Visit the official mod page for specific installation instructions for this mod.

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