SIERRA 420 - DISCONTINUED

⭐ — (4 endorsements) 📥 81 downloads 📌 v1.0 📅 8/19/2020
⚪ Last updated 2020

By loop976 · Campaign

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/19/2020 📅 Created: 8/19/2020

🔍 Analysis

  • 🏆 #427 of 585 Campaign mods in this game by downloads

📋 About This Mod

This is actually just an experiment. This mod turns the Sierra 117 mission into a crazy map. Nearly all guns have changed. I'm constantly trying to learn how to mod, so you can suggest what I should do with modding this map so that it will

Sierra 420 is a mod that completely changes the Sierra 117 mission. If you are interested in downloading this mod, be sure to check the miscellaneous section at the bottom of this page.

WEAPON CHANGES:

The assault rifle is now a flamethrower, because it literally throws flames at the enemy. The projectile has been changed to firebomb grenade. Get ready to burn the forest, or accidentally kill your marine allies.

The magnum is now more similar to its CE counterpart, amplified by 7. This bad boy has been colored black, added with a significant damage increase, and is able to shoot faster.

The battle rifle hasn't changed much. Its projectile is now the phantom turret's projectile, making it more powerful.

The Sniper Rifle's bullet is much slower, but it packs quite a punch. I have no idea if it actually affects an area.

The machinegun turret has been insanely buffed. It holds 10000 bullets, and these bullets are flood projectiles that do assault rifle bullet damage. It also shoots faster.

The plasma pistol is more of a support weapon. The projectile is quite slow, but takes out your shield. I was too lazy to change the overcharged projectile.

The needler just shoots spikes. Nothing much. The spikes are a tiny bit faster though.

The carbine makes jackals more of a nuisance. They shoot scarab main turret beams. It has an AOE, but does less damage.

The beam rifle has been completely nerfed. The projectile is much, MUCH slower. It does do quite a bit of damage if it hits.

The Spiker is one of the most dangerous of the Covenant weapons, sitting next to the brute shot. This weapon shoots 5 projectiles. It may not seem like much, but it will completely shred your shields, and your life.

The brute shot shoots a fuel rod projectile, or as it's called in the tags, a flak projectile. It's powerful, and rivals the Spiker because it can take down phantoms, while the Spiker can take out Chiefs.

MAP CHANGES:

There are 5 arbiters. They are armed with a skull and gravity hammer. I believe that the hammer is the only weapon that the arbiter can really use.

The skybox has been changed to the sky in The Ark.

MISCELLANEOUS:

What's special about this mod is that it is much more interactive. I plan to become a better modder. The only way I can is by testing new things. Suggestions in the posting section can really help so that I can create much better mods in the future. I'm not a really good modder, so don't suggest insane things such as creating entirely new characters and then adding them in.

Because of the suggestions, you can find out what changes in the files section. That means whatever is in the changes for mod details, it might not be the same for all the files.

📊 Mod Details

Game
Halothemasterchiefcollection Mods
Author
loop976
Version
1.0
Downloads
81
Endorsements
4
Category
Campaign
Created
8/19/2020
Updated
8/19/2020

🔧 How to Install Halo: The Master Chief Co Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Halo: The Master Chief Co →

Visit the official mod page for specific installation instructions for this mod.

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