RoB H3 Rebalanced Tags (Unofficial Recreation)
⚪ Last updated 2024Preview

🔍 Analysis
- 🏆 #106 of 330 Modders Resources mods in this game by downloads
📋 About This Mod
This is a tag pack that attempts to recreate the tags used in Ruby of Blue's Halo 3 Rebalanced Campaign.
Overview
My goal with this pack was to recreate the tags Ruby adjusted or added for his rebalanced campaign for the purpose of providing a base for modded campaigns that would like to use Ruby's tweaks. My hope as well is that this pack will also allow those to play Halo 3 with these tweaks, at least until Ruby comes back to update his campaign and provide a more definitive tag pack.
I was able to recreate the tag data from Ruby's modded maps by viewing them in an older version of Assembly (version 12-19-2022), since using the latest versions of Assembly to view them would only show 'NaN' in the tag values. From there I went through and carefully copied the values I could get, going off of Ruby's changelog and video overview for reference.
Please note that this tag pack DOES NOT contain the scenario files for the campaign, and is not meant to replace Ruby's Halo 3 Rebalanced.
I asked Ruby for permission before posting this pack and he said it was okay to do so.
What does the pack contain?
- []Ruby’s adjustments to the AI, weapon, and vehicle balancing
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[]Recreations of custom content introduced in Halo 3 Rebalanced, such as the eliminator beam, the flamer turret for the Prowler, Elite variants of vehicles, and custom ranks for ODSTs and Elites.This tag pack is NOT a 1-to-1 recreation. I attempted to keep the tags as accurate as possible to how Ruby set them up, but there may be a couple values I missed. There are also couple major things I was unable to accurately recreate from Halo 3 Rebalanced.
What does this pack NOT contain?
-
[]Sadly, Assembly wasn't able to read the resource or scenario files for the placement of AI, Vehicles, Weapons, and misc objects in levels. Because of this, this tag pack does not contain the scenario files, as I'm unable to accurately recreate all the changes Ruby made to the levels and scripting.
- [
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[]I attempted to match the shader changes to how Ruby made them, but they won't be a perfect match
- [
My AdditionsSomething I found in the map files was that Ruby created special variants of the UNSC weapons that made them
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[]Sadly, Assembly wasn't able to read the resource or scenario files for the placement of AI, Vehicles, Weapons, and misc objects in levels. Because of this, this tag pack does not contain the scenario files, as I'm unable to accurately recreate all the changes Ruby made to the levels and scripting.
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- IanLacksMods
- Version
- v1.1
- Downloads
- 144
- Endorsements
- 3
- Category
- Modders Resources
- Created
- 4/28/2024
- Updated
- 4/29/2024
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