Project Marine - Assault On The Control Room
⚪ Last updated 2022Preview

🔍 Analysis
- 🏆 #320 of 585 Campaign mods in this game by downloads
📋 About This Mod
Ever wanted to battle against all odds in Halo : Combat Evolved as a Marine? Well now you can! Featuring a revised but classic HUD, and some minor gameplay tweaks, the player will now look and sound just like the marine allies you know and
Project Marine is a small mod for Assault on The Control Room (b40) that changes the player character to a marine. No longer being a ruthless efficient and accurate spartan, you may notice yourself flinching from attacks more often (especially considering you lack a recharging energy shield!) and finding weapons not packing quite the punch they used to before. (Particularly in the melee area)
Project Marine is not a mod for the faint of heart, or the easily frustrated - You will die. A lot. As you have no recharging energy shields, every shot you take will chip away at your max health. Health packs on the map will become essential to fueling your progress. To this end, an image has been supplied in the zipped mod folder with exact locations of health packs on the map, in case you don't have these locations memorised from past playthroughs. You don't need to use this image if you don't want to, but trust me, you don't want to miss a health pack here.
Below is a summary of the notable changes of the mod (The full changelog is contained within the readme file in the zipped folder)
- Player HUD colours have been changed from blue to green. Covenant/Plasma weapons have a purple HUD tint instead.
- Player character is swapped for a marine - Player mode/character, voice, and health have been changed to reflect this. The player has no shields, meaning all damage taken is subtracted from max health.
- Player can only use marine-capable weapons & vehicles ; below is a list of what the player cannot use.
- Plasma Pistol
- Rocket Launcher
- Scorpion Tank
- Banshee
Important
Player now stumbles/flinches from attacks. During this time, you will not be able to attack. I wasn't entirely sure about leaving this in, but decided to in the end. This may cause some frustration :)))
(Taking too much damage in a short amount of time will cause you to flinch.)
Players will also take roughly ~0. 6 second to cook a grenade before throwing it - grenade throws are no longer instantaneous.
Player melee damage has been halved across the board, and the player can no longer assassinate unsuspecting enemies. This is true even for sleeping grunts, meaning that it may sometimes be better to simply sneak by instead (or stick a plasma 'nade to their back). The sniper rifle and needler will do bonus damage, though still not equal to a Spartan's melee.
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- Lavendi Games
- Version
- 1.0
- Downloads
- 153
- Endorsements
- 7
- Category
- Campaign
- Created
- 5/31/2022
- Updated
- 5/31/2022
🔧 How to Install Halo: The Master Chief Co Mods
Download from Nexus Mods.
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