-OBSOLETE- Halo 4 - To INFINITY and Beyond Overhaul (WIP)
⚪ Last updated 2021Preview

🔍 Analysis
- 🏆 #435 of 585 Campaign mods in this game by downloads
📋 About This Mod
WARNING THIS MOD HAS BEEN OBSOLETE FOR QUITE A FEW VERSIONS OF MCC, IF YOU WISH TO PLAY IT I RECOMMEND DOWNGRADING MCC TO MATCH THE MODThis is a (WIP) overhaul on the Halo 4 mission INFINITY, all changes have been made to suit to my liking
The last third portion of the mission is unfinished and I recommend to skip it
Changes from vanilla that you should expect
No Bloom in most areas, expect to see higher bloom when the second cutscene since I felt it made sense.
Sarah Palmer won't say anything that might trigger some people off, also she is wearing a helmet because why the heck WOULD YOU NOT WEAR A HELMET
Most if not all enemies should now get bonus headshot damage from all damages instead of getting instantly killed because seriously what are the helmets for anyway, damage thresholds wary (Grunts are easy pickings while Elites with their strong helmets should keep them alive from a few magnum shots)
Difficulty is now less artificial, meaning on Legendary all Damage is 1:1, you deal damage as much as the enemy is supposed to.
only on easier difficulties enemies will have less health and shields and friendlies will have more of it. making the journey more comfortable.
FAQ before changes list:
Q: "Why only INFINITY and why did you chose it instead of another mission?"
A: cuz making the changes to all of the missions would be too much for me to handle because there isn't a better way of "copy pasting" to other map files, and I chose INFINITY because i felt like it offered a lot ranging from close quarters combat, friendlies, vehicle combat and big fights. It also had a lot of change of scenery from the forest to the cold steel corridors of Infinity. So I basically had a lot more freedom.
ok that's all onto the changes.
update changes:
from 0. 1 to 0. 2:
-Jet pack has now seen a proper spot in the combat loop acting as the "grappling hook" of the mod.
-some finishing touches on certain AI behavior such as elites having a proper grenade throwing arm but not as strong as what the elite general had, generals now have a slightly reduced throw power.
Misc. changes
-hud has been drastically improved.
-effects have been made larger and much more noticeable, blood sprays are now much larger like in CE
AI changes
-Varying changes to behavior to make each enemy feel close to how they're known behave (Hunters berserk when their bond dies, Grunts flee more, Elites are aggressive... Even friendlies act more how they should, marines aren't as brave as you'd think they'd be while Spartans are now more effective and take hits no problem (they now might have females in their ranks to further diverse them)
-All AI shoot much further
Prometheans:
-All "Knights" move more faster and are more unp
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- WolfieCascade
- Version
- 0.21
- Downloads
- 79
- Endorsements
- 10
- Category
- Campaign
- Created
- 9/7/2021
- Updated
- 10/7/2021
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