Legend of 101 The Artifact
⚪ Last updated 2023Preview

🔍 Analysis
- 🏆 #566 of 585 Campaign mods in this game by downloads
📋 About This Mod
Playtesting Page for the mods
This is for those who wish to Playtest this mod
All I ask that if you find any problems that are not listed in this page then please leave them in the comment section
Disclaimers
BR From - https://www.nexusmods.com/halothemasterchiefcollection/mods/2183
Marine AI was improved and modified from - https://www.nexusmods.com/halothemasterchiefcollection/mods/2076
As far as I remember thats all the mods I used that were not made by me
Now for the incomplete/known problems
-The Artifact has its plushie fall out of the shield (its not suppose to do that and before questioning my sanity plz play the level to kinda understand)
-For those who want to know what to do, mainly follow the objective flags/points that will change when you either go to it or kill enemies around it. There is a defense part where you will fight multiple waves before the evac objective flag is shown so keep that in mind. If nothing is going on then either check carefully for a remaining enemy or last checkpoint, but I suggest looking for the enemy ai since in the future when I learn how to do it I will flag all remaining enemies like firefight to make it easier for people (I will add the strings when I know how to do that for reach)
-I recently added more checkpoints, which I haven't played around as much to know whether it makes it too easy or not, so feedback for there
-surviving marines near the anti ai shade turrets should fall back to the artifact when the 3rd phase activates aka when the hunters and that enemy squad dies, I don't know how to use objectives or switch the zone to allow them that ability so keep in mind they most likely will die later on
- During the defense portion, all enemy squads will basically always go for the attack, prior to this I had it so that there was combination of the blue base zone and the outskirts of the blue base zone but since the ai were basically stuck or not doing much I decided to change this, this will require me knowing how objectives work before improving this.
-Speaking of ai being stuck, sometimes while pathfinding the ai tend to not see a rock as an immoveable object and basically just run into not moving
(If theres more I'll update the page, all problems I would ask again if you comment it)
There are three easter eggs, so good luck finding them
Thank you again for helping me with this mod, and also just to take the time to play is also really appreciated.
Also feedback and suggests are welcomed as well
Now I almost Forgot, this mod is more than just a custom campaign, its a reach overall in a way. This level is meant to be played on Heroic, tho it can be played on Normal (Nothing much changed, the enemy does the same damage as multiplayer on both difficulties however on normal certain enemies have been change to be slightly
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- CloneXG101
- Version
- v0.1
- Downloads
- 17
- Endorsements
- 0
- Category
- Campaign
- Created
- 2/22/2023
- Updated
- 2/22/2023
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