Halo Reach Evolved (BROKEN - for now)
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 585 Campaign mods in this game by downloads
📋 About This Mod
Changes:
General:
-
[]Armor Ability usage is removed with the exception of the Jetpacks on Exodus since it's required to finish the level.
[
]Jump height is 15% higher and the walking/running speed uses Halo: Combat Evolved's values.[]Carry up to 4 of each type of grenade, and frag grenades only explode "when at rest" like they do in Halo: CE while also using the Halo: Reach Beta damage values.
[]Edited encounters throughout the campaign.
[]Edited view model positions, but uses original positions in the non-centered crosshair version of this mod.
[]This mod has had its Legendary difficulty rebalanced: projectile tracking vs player uses Normal difficulty value, and Elites do less melee damage, just to name a few examples.
[]MA37 Assault Rifle is now called the MA37B; like in CE, it has a 60 round magazine, fires in 15 rounds per second, and has a wide firing spread. It can now be burst fired for more accuracy like the original Reach AR. View model positions akin to CE counterpart.
[]M6G Magnum is now the XM6D, a prototype of the famous Halo 1 Pistol: 8 round magazine, full-auto capability like in CE, slightly higher damage per shot than the standard Reach pistol, and the exact same bloom mechanics from the multiplayer version of the CE Pistol. View model positions akin to CE counterpart.
[]M392 DMR is now the M392 Battle Rifle: 3x magnification, 3-round bursts, zero-bloom, and a sage-green numbers plate like in the Reach Beta.
[]Needle Rifle has a 4x magnification and triple the damage per shot than standard Reach NR, but has a slower rate of fire, more aggressive bloom, and only a magazine size of 12 needles.
[]Plasma Repeater is now the Plasma Spate: 5-round burst plasma weapon that works well in close-mid range firefights. Also uses a new dark-blue color scheme. Slight damage buff from v1.
[]The Brute Plasma Spate. Fires fully-automatic with less accuracy, slow RoF, and worse heat regulation, but has way more stopping power than the Elite variant.
[]Plasma Rifle's damage has been buffed to Combat Evolved levels of power, and it uses a color scheme that's reminiscent of the CE variant. View model positions akin to CE counterpart.
[]Plasma Pistol view model positions akin to CE counterpart, and fires as fast as you can pull the trigger (shoutout to Ruby of Blue for the idea!).
[]Needler's supercombine damage significantly nerfed and takes 8 needles to supercombine instead of 6, but is now able to embed into energy shields and hunter armor (shoutout to Ruby of Blue for the idea!)
[]Spiker is now the Eviscerator: a fully-automatic Brute shotgun that fires 5 spikes per shot, with a max range of 15 world units.
[]Concussion Rifle received a 50% damage buff and is now a Brute-exclusive weapon.
[]Prototype Plasma Caster: Elite-exclusive Concussion Rifle variant e
Halo Reach Evolved is a sandbox overhaul for Halo: Reach that incorporates elements from the original trilogy, rebalances Legendary difficulty, and modifies campaign encounters. Despite its popularity (898 endorsements), the mod is currently broken and has not been updated since November 2020.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 898 endorsements and over 23k downloads
- Aims to refresh Halo: Reach's campaign with classic trilogy elements
- Targets Legendary difficulty, appealing to hardcore players seeking a fresh challenge
⚠️ Cons
- Currently broken, so you can't play it right now
- No updates since November 2020, so a fix may not be coming
- Compatibility with other mods is uncertain, especially given its broken state
For Halo: Reach players who want a campaign overhaul that blends classic trilogy features and rebalances Legendary difficulty. If you're looking for a working mod right now, skip this until it's fixed.
💡 Beginner Tips
- Check the mod's posts or comments for any community-made fixes or workarounds.
- Since the mod is broken, consider using a mod manager to easily disable it if it causes issues.
- If you're on PC, ensure your game is updated to a compatible version, though the mod's age may cause conflicts.
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- the_vengeful_vadam
- Version
- 2.3
- Downloads
- 23,053
- Endorsements
- 898
- Category
- Campaign
- Created
- 12/6/2019
- Updated
- 11/18/2020
🔧 How to Install Halo: The Master Chief Co Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Halo: The Master Chief Co →
Visit the official mod page for specific installation instructions for this mod.
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