Halo CEA Remastered Legendary Difficulty

⭐ — (4 endorsements) 📥 87 downloads 📌 v1.0 📅 12/15/2023
⚪ Last updated 2024

By 4l3x4nd3r18 · Campaign

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/8/2024 📅 Created: 12/15/2023

🔍 Analysis

  • 🏆 #419 of 585 Campaign mods in this game by downloads

📋 About This Mod

After a long time finally i can get to mod the campaigns once more and hopefully no more updates break the games,anyway the mod is a continuation of modifications from my previous mods only updated with extra things the enemies and allies

The mod basically has the previous mentioned modifications from my first mods of the series,it aims to make the ai more intelligent on foot and in vehicles.

Changes include to health,reduced health to marines to make them less resilient on the field but them taking cover as often as they can to provide for cover fire which is more competent this time around

Enemy ai also had such modifications,certain enemies have less health like the grunts and jackals and elites,flood and hunters do have health buffs and flood are still resilient to melee but not all weapons melee is useless,heavy weapons like the flamethrower rocket launcher and fuel rod instakill unshielded flood and the needler also since it uses its needles for the melee it also does increased damage to unshielded enemies,instakill grunts jackals elites and engineers and 2-3 hit kill unshielded flood combat forms.

There have been made some changes to vehicles as well,mainly vehicles can now be destroyed without you piloting/driving them,warthog and scorpion are now instead of transfering damage now take the full damage of all weapons,small arms fire as from my previous mods still do no damage to tanks but they will damage warthogs ghosts shade turrets and specters so beware of them(UNSC weapons do very little damage mostly needing a couple hundred rounds to kill while plasma taking about 3 times less)

Vehicles also underwent massive accuracy increase with the banshee/ghost main fire being perfectly accurate with increased velocity and range and the warthog/scorpion have smaller crosshairs to indicate greater accuracy(this change is also applied to the ar as the original crosshair was waaaaaay to big for the accuracy of the weapon shown in this mod),the most fun change was to make these vehicles more responsive in other words they are moving faster now,the warthog originally had 0. 255 as top speed now it has 0. 35 which is about 40% faster,the banshee from 0. 22 is now moving at 0. 32 and ghost from 0. 22 to 0. 28,the change is noticeable and it makes the vehicles more dangerous and awesome to fight against,also the ghosts hover functions are much stronger making the vehicle almost instantly being capable of changing directions.

And now for the weapons and oohhhh boooyyy,there were a few miiiiiiiiiiiiiiiiiiiiiiiinor changes to them:))))))

Mainly starting with obviously the first weapon you get in the game the magnum:this weapon no longer fires 3. 5 seconds in fully auto mode,now it fires as fast as you can pull the trigger in semi auto mode with increased velocity and range,altough the damage has been decreased from 25 to 15 the pistol still shreds unshielded enemies with ease especially now that its firing waaaaaaaay faster then 3. 5 rounds per second

The aassault rifle still fires

📊 Mod Details

Game
Halothemasterchiefcollection Mods
Author
4l3x4nd3r18
Version
1.0
Downloads
87
Endorsements
4
Category
Campaign
Created
12/15/2023
Updated
1/8/2024

🔧 How to Install Halo: The Master Chief Co Mods

Download from Nexus Mods.

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