Halo 3 Lore Rebalance
⚪ Last updated 2020Preview

🔍 Analysis
- 🏆 #5 of 55 Weapons mods in this game by downloads
📋 About This Mod
A rebalance of Halo 3's weapons for the campaign to make them closer to actual Halo lore.
This is the first mod I’ve ever made for anything, so please keep that in mind.
That said, this is the result of an entire day spent on diligent modification and playtesting. Literally. The whole day.
This is a weapon modification mod meant to infuse the weapons of the Halo 3 campaign with a little more realism based on actual Halo lore. I am also now experimenting with some gameplay tweaks such as player movement speed to make the Chief feel more like a Spartan. My perspective was drawn from books like First Strike and the Halo Landfall production.
As of right now, only Sierra 117 through The Covenant have been modified.
What’s inside? Weapon tweaks up the wazoo, primarily to UNSC weapons I felt were overlooked. Most everything I modified has gotten a serious
accuracy or damage upgrade to make you feel like you’re actually doing damage and not throwing rocks unless you get that sniper rifle or rocket launcher. I increased the maximum ammo you can carry for each of the weapons I modified, especially for what are considered “service weapons,” like the AR and BR.
All modifications were playtested on the Heroic difficulty with no gameplay skulls.
Weapon Tweaks:
UNSC:
-
[]12-round mag (will not display remaining mag ammo properly thanks to my current UI limitations)
[
]Semi-auto rate of fire (ROF): one shot per trigger pull, no matter how fast, but be careful—its accuracy will decrease the faster you fire;[]Damage per shot (DPS) reduced from 15 to 12 to account for increased ROF and capacity
[]Increased range: 40 units to 55units for that long shot (debating whether to add a scope in later versions)
-
[]Increased DPS: from 7. 5 to 9
[
]ROF reduced from 10 to 9. 5 to slightly counterbalance the increase in DPS while maintaining greater overall stopping power—closer to the Halo 4 counterpart[]Increased range: 40 units to 50 units
[]Increased overall accuracy: this is not a smoothbore musket, it is a highly advanced AR from the 26th century—bullets should go where you send them; that said, it will still spit around a bit if you auto-fire it, so short bursts are still best.
-
[]Increased DPS: from 6 to 7. 5
[
]ROF increased slightly to give that Halo 2 responsiveness[]Increased overall accuracy: much tighter bursts, and the first shot will always go where you tell it
[]Adds an additional pellet for total of 40 max damage; the one-shot king of boomsticks is back!
[]Increased ROF: fires twice as fast using the kickback of each shot to pump a shell
[]Increased effective range: min range:
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- CDrake135
- Version
- 0.6
- Downloads
- 343
- Endorsements
- 21
- Category
- Weapons
- Created
- 7/31/2020
- Updated
- 8/1/2020
🔧 How to Install Halo: The Master Chief Co Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Halo: The Master Chief Co →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Halo: The Master Chief Co commands, item IDs, and more.
Keep browsing — more Halo: The Master Chief Co mods await