Halo 2 Spartan Laser tags
⚪ Last updated 2024Preview

🔍 Analysis
- 🏆 #33 of 55 Weapons mods in this game by downloads
📋 About This Mod
Weapon tag for Halo 3's Spartan Laser, ported to Halo 2. Has animations for both Spartans and Elites. Does not include Ai Firing patterns.
The Spartan laser from Halo 3, complete with animations, sounds, and effects. I made this port as faithful and accurate as I could, copying values straight from Halo 3 where possible.
The version included is primarily balanced for Campaign usage. Due to some differences in the way Halo 3 handles vehicle health, the damage values of the H2 splaser had to be bumped up significantly in order to maintain the ability to 1 shot smaller vehicles like ghosts/banshees. The laser projectile was also set to bypass shields to help with this effect. As an added bonus, this means the Splaser is now actually useful against higher-ranking elites in higher difficulties, unlike the Reach version. If you want to undo this, just uncheck the "skips shields" flag in the impact damage tag.
In Halo 3, the Laser also had a small AoE radius on impact. I recreated this effect, but decided to remove it as it made balancing difficult. In Halo 2, you can sometimes hit the same vehicle with both "Impact" damage and "Detonation" damage. This results in some instances where you'll do much more damage to things at certain angles, such as from above looking down. This felt bad and inconsistent so I removed it, however the AoE damage effect is included if you want to use it and balance around it.
@pepperman, for initial model import and shaders
@priception, animation porting tutorial
Halomods discord members, for being cool and sexy (and helping me fix some things)
>The .weapon tag is located at "tags\dragonsoul\objects\weapons\support_high\spartan_laser"
>To add to a multiplayer map, open your scenario in Sapien. In the Hierarchy view window, go to
"Mission\Game Data\Netgame equipment". Click on the folder, than click the "Edit Types" button. Browse to "tags\dragonsoul\objects\weapons\support_high\spartan_laser\multiplayer" and add the Spartan Laser item collection. When you place it, make sure to set type 0 in the properties palette to "all games", or whatever gamemode you want it to spawn in.
>For Campaign, just add the .weapon directly. Open the scenario in Sapien, Hierarchy view window, go to "Mission\Objects\Items\Weapons", click the folder, "Edit Types" and then add the .weapon from there.
>You'll have to set up AI firing patterns/weapon properties yourself if you want marines/elites/grunts etc. to be able to use the laser, as there's no way to bundle those in this download to my knowledge, not without overwriting the vanilla globals file. I believe the firing patterns are in the generic.character tag, in the ai folder.
>For fine-tuning of damage, you may want to set up a custom damage type for the laser projectile. In Guerilla, open your globals tag and find the damage table. You can then add a damage g
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- DragonSoul
- Version
- 1.0.1
- Downloads
- 102
- Endorsements
- 2
- Category
- Weapons
- Created
- 12/26/2023
- Updated
- 1/17/2024
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