Halo 2 Remastered dificulty
⚪ Last updated 2020Preview

🔍 Analysis
- 🏆 #521 of 585 Campaign mods in this game by downloads
📋 About This Mod
The mod is completely reimagined dificulty of legendary,weapons more responsive,vehicles harder to take down(immune to infantry weapons)allies more competent,tougher enemies but not overpowered by any means.80% of sniper jackals are
Headshot weapons are perfectly accurate(it's up to the player how well they aim,carbine is as fast as you can fire it but enemies don't fire that agressively with it.automatic aim is out for all weapons,magnetism is out for covenant weapons. Allies are more competent and more useful on the battlefield. Enemies are more competent and quite fearsome on the field but their lead is vastly reduced,tracking is also reduced but not with much(about 20% reduced). Vehicles are more useful(warthog turret strength is increased and can quickly take out low vehicles like ghost,banshee,warthogs(harder to take out creeps and a lot harder then creeps to take out wraiths)it is recommended you don't try to take out wraiths with chaingun warthogs(chaingun on the warthog and tank are perfectly accurate while the ground turret is a little bit innaccurate,plasma turret is as accurate as the ground turret and has increased velocity=it means it will travel to air a lot faster making the shots pretty much impossible to avoid if the turret is perfectly aimed at you). You have the gausshog that easily shreds tanks(they also have increased velocity as well like halo 3). Scorpion tank and Wraith health have been vastly increased and reduced damage taken by heavy weapons like ghost banshee and chaingun while infantry weapons are absolutely useless on vehicles. Enemy and ally healths have been increased for a little more prolonged battles. Your health and shields strength have also been increased. It takes a lot more to kill you and even more so to kill the Arbiter since his shields are stronger then yours. Elites have their CE health and shields. Automatic aim has been removed to show the game your skills,trust me it's not so bad. Magnetism has been removed from covenant weapons. You won't be shot out of the sky with the fuel rod gun unless you stay in the same spot for too long in other words 1 degree to the left/right up or down will save you from getting killed by fuel rod gun)also vehicles aside the wraith and scorpion die in one hit from the fuel rod gun so watch out,Wraith and Scorpion tank can take plenty of fuel rod shots to the point where you can ignore being shot(until your shields are down you won't die in the tanks)courtesy of Ruby's mod you have a health bar this time around,there is some audio fix as well I found online and it works briliantly so that is also in the mod,if by chance it doesn't work you can still find online how to fix it,t's actually quite easy. Weapons have greater accuracy and rate of fire,like the warthogs chaingun fires 20 rounds per second at 20 damage each shot. Turret is the same for both ground and tanks. Plasma turret has 15 rounds per second with 15 damage per shot(enemies have perfect tracking with these weapons but can easily be dogded going left or right since lead is down to 50%). The energy sword kills with one melee attack(couldn't fix the mouse1 attack mode but the melee button kills all but the hunters in one hit)it's useless on vehicles. Melee
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- Alex
- Version
- up-to-date
- Downloads
- 41
- Endorsements
- 1
- Category
- Campaign
- Created
- 6/13/2020
- Updated
- 6/13/2020
🔧 How to Install Halo: The Master Chief Co Mods
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