Halo 2 Anniversary Weapons for Halo 3

⭐ — (1 endorsements) 📥 143 downloads 📌 v1.0 📅 6/14/2024
⚪ Last updated 2024

By Atlas · Modders Resources

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/14/2024 📅 Created: 6/14/2024

🔍 Analysis

  • 🏆 #109 of 330 Modders Resources mods in this game by downloads

📋 About This Mod

All Halo 2 Anniversary weapons ported to Halo 3. While their vanilla state I'm providing is with alterations to make them more in line with Halo 3's depiction of the weapons, all necessary bitmaps should be provided for you to alter the

I RECCOMMEND DOWNLOADING WEAVER'S "All Halo Guns in Halo 3" TAGS AS I RELY ON A HANDFUL OF FILES FROM IT, AND COULD NOT GET MY ALTERED FLAK CANNON NOT TO DIRECT TO THERE IN SOME WAYS

Link: https://www.nexusmods.com/halothemasterchiefcollection/mods/1909

Every Halo 2 Anniversary weapon, ported to Halo 3! For the project I'm working on, I did make alterations and shader decisions that are more in line with Halo 3's interpretation of weapons (such as blue lights on the shotgun, green lights on the Carbine, etc.) which are inaccurate to H2A. I also did NOT set the .weapon files up with the same values as Halo 2. Functionally, they are thoroughly Halo 3 weapons. It's really just a model replacement. If you want to alter the shaders to be more in line with H2A, all relevant bitmaps should be present to do so.

If you want to replace vanilla Halo 3 weapons with the H2A counterparts:

1. First back up the vanilla files if you want (they're always available in H3EK. 7z if you need them), and then

2. Extract the H2A folder into your tags folder.

3. Just copy any .weapon, .scenery, etc. files over to the vanilla directory and rename it to match. You might need to edit some .scenery or .cinematic_model, etc. files to redirect to the H2A render model for full implementation in things like cutscenes.

Mod tools - 343

Index - Haus

Halo Asset Blender Development Toolset - General101

Reclaimer - Gravemind2401

Blender AMF Importer - Gravemind2401

Weaver900 (gnademassica117 on Nexus)

1. Firstly for Plasma Rifle/Plasma Pistol/Energy Sword shaders I referenced to get a few things even remotely looking right. HUGE shoutout for the Energy Sword shaders, those were really hurting my noob brain.

2. Primarily for his ports of the Reach Rocket Launcher, Flak Cannon, and Sniper Rifle. I modified these files to reflect the .weapon values of the vanilla Halo 3 weapons, and utilized H2A bitmaps and altered the shaders.

📊 Mod Details

Game
Halothemasterchiefcollection Mods
Author
Atlas
Version
1.0
Downloads
143
Endorsements
1
Category
Modders Resources
Created
6/14/2024
Updated
6/14/2024

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