Breakout
⚪ Last updated 2022Preview

🔍 Analysis
- 🏆 #150 of 255 Maps mods in this game by downloads
📋 About This Mod
Inspired by the old school HCE/H2 Bot Battles, Breakout is a 4-way battle where UNSC, accompanied by a classified Spartan, have been sent to a Forerunner lab to intercept the Covenant from retrieving Forerunner tech that could pose a
Disclaimer: I marked the mod as adult content as there is blood and flood can be dismembered as well as marines/elites had dialog where they swear. But compared to today's content, I'm sure this is extremely mild in comparison.
Objective: Fight your way through the horde of enemies for as long as you and your team can.
First attempt at a full fledged modded map. This is a mod I always wanted to create since I was a teen playing Halo 2 on Xbox Original and thanks to help from the Halo Modding community, I have been able to make it a reality 18 years later. The idea came to me when fighting in the Mausoleum of the Arbiter and thought how cool it would have been if it was a 4 way fight with all the main factions on Lockout that each area seemed to be designated to tell an overall story. Hope you all enjoy my mod.
The mod so far only has three known issues with no real easy fix. 1) Some AI will randomly stop attacking each other once there are too many AI on the map, usually starts once there are more than 2 factions and the AI sometimes has difficulty figuring out who to attack. But at the start of the mod, they fight just like how they normally would. Easiest fix I found is keep killing the enemy AI to keep their numbers low. The Flood suffer this the most and get stuck in the green room for a while but once they get out its very chaotic. So unless there is a better fix for this, I chalked it up to just simply Halo 2 Vista being Halo 2 Vista. 2) Also, if too many AI spawn then sometimes it leads to a crash as the error reads too many clumps it can't clean up. So extra encouragement to make sure those enemy AI population stay low using your handy tools, your weapons. 3) Lastly, map was designed for lockout, but in order for the AI to spawn, you have to use a campaign level to replace it. Make sure to backup the original level you want to replace it with, put in a separate folder, and then add this map in and rename it to match the original. I used the mission "06a_sentinelwalls" as I know humans, flood, covies, and sentinels all fight each other on that mission just to make sure no other randomness happens. And make sure you are running your mods in offline mode.
I also would like to hear some feedback, can't guarantee anything with my minimal understanding of scripting and modding but I'll try and see what I can do to improve, if I know how.
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- XFerginatorX
- Version
- 1.7
- Downloads
- 75
- Endorsements
- 3
- Category
- Maps
- Created
- 11/28/2022
- Updated
- 11/28/2022
🔧 How to Install Halo: The Master Chief Co Mods
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