BioGoji's Reach Campaign - Gold Edition

⭐ — (7 endorsements) 📥 87 downloads 📌 v1.75 📅 2/5/2020
⚪ Last updated 2020

By BioGoji 1989 · Campaign

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/9/2020 📅 Created: 2/5/2020

🔍 Analysis

  • 🏆 #416 of 585 Campaign mods in this game by downloads

📋 About This Mod

This mod is a balance and AI overhaul of the Reach campaign, with difficulty levels being adjusted for more balanced and fun gameplay, while still being challenging on higher difficulty levels. The main goal was to make it entirely

As of 02/08/2021: THIS MOD IS OUTDATED AND NO LONGER COMPATIBLE WITH MCC.  A NEWER MOD IS CURRENTLY IN PROGRESS.

As of 02/07/2020, The Final Version of M05 - M20 will be posted prior to midnight.

As of 02/08/2020, M30 and M35 have been uploaded.

This campaign mod aims to make Reach more fun and balanced than the core vanilla version through numerous changes.  The main goal of this, however, is very simple: Can I, or anyone, play through this on Legendary without dying?  And can I do so without using any skulls, cheats, or exploits?  This is the same goal I will have in mind when modding Halo 2 Anniversary following its release this year (2020)

Here are some examples of the changes I've made.

The Player has 75 points for health and 75 points for shields.  Movement speed has been increased to match Combat Evolved levels.  The Player is also capable of carrying at least 4 grenades both both types, making 8 grenades total, just like the glory days of Combat Evolved and Halo 2.

MISC GLOBALS

Guidance vs Player levels are as follows: 0. 25 on Easy, 0. 5 on Normal, 0. 75 on Heroic, and 1. 0 on Legendary.

AI Firing Rates: 0. 75 on Easy, 1. 0 on Normal, 1. 0 on Heroic, and 1. 0 on Legendary for M10 - M30.  For M35 onward, the AI firing rate on Legendary is 1. 1 to reflect the battle for Reach becoming more intense as the game continues.

Elites have more base health that remains static on all difficulties, while their energy shields are what change depending on difficulty. For instance, elite Zealots have at least 350 points for shields on Legendary.

Brutes have higher base health than Elites, but way weaker shields.

Jackals have only 45 points of health on all difficulties, but their energy shields can be as strong as 200 points on Legendary.

Grunts remain unchanged in health, because there was no need to alter them.

Skirmishers also remain unchanged as well.

Drones have been altered so that they are no longer bullet sponges, but they're still formidable.

Hunters can now be boarded, but they have up to 500 points of health on Legendary, and boarding them requires destroying their back armor, which can be a difficult enough task on its own.

The Assault Rifle now has 640 spare rounds max, and each bullet does 8. 75 points of damage, but the weapon still retains a moderate bloom effect and error angles to keep it from being overpowered.

The Magnum now has 160 rounds spare, and it can fire fully automatically by holding down the trigger.  Damage per bullet remains at 17. 5 points.

The DMR now has 300 spare rounds in reserve, and it does 20 points of damage per bullet, but it has a firing rate of 3 rounds per second, making it feel like the Halo CE pistol.  Error angles have b

📊 Mod Details

Game
Halothemasterchiefcollection Mods
Author
BioGoji 1989
Version
1.75
Downloads
87
Endorsements
7
Category
Campaign
Created
2/5/2020
Updated
2/9/2020

🔧 How to Install Halo: The Master Chief Co Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Halo: The Master Chief Co →

Visit the official mod page for specific installation instructions for this mod.

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