Dual Wield and Elite Reanimation to Flood Proof of Concepts

⭐ — (0 endorsements) 📥 31 downloads 📌 v1 📅 8/5/2026
🟡 Updated this year

By ShadowChaosTime · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/5/2026 📅 Created: 8/5/2026

🔍 Analysis

  • 🏆 #34 of 45 Miscellaneous mods in this game by downloads

📋 About This Mod

(Proof of Concept) This was a request from a few peeps on my discord who wanted to know if this was still possible. I figured ya know what? There might be more people wanting these than just them. Like always I have included my .baboon

This was a request from a few peeps on my discord who wanted to know if this was still possible. I figured ya know what? There might be more people wanting these than just them. Like always I have included my .baboon project file

Installation Instructions:

Step 1: Download the main version of my mod and possibly the optionals

Step 2: Navigate to your game's install directory and go to \Meteorite\Content\Paks\

Step 3: Create a folder called ~Mods if you don't already have one there (~mods works just fine)

Step 4: Move or paste the "SCT Sentinel" folders inside the zip to that ~mods folder

  • []Note 1: Folder Structure: : You can just put the .pak, .utoc, and the .ucas directly into the ~mods folder but I prefer to keep my mods organized so I keep them in the mod's folder. So my folder structure actually looks like "...\Meteorite\Content\Paks\~Mods\SCT ProofOfConcept DualWielding\" then the .pak, .utoc, and .ucas files are in that folder. [/]

    []Note 2: Mod Creators: : I have left the baboon project files included in case anyone wants to learn what I edited specifically and will probably continue to do so for the foreseeable future. I would rather individuals be able to learn from my work rather than it be gate-kept.[/]

    []Note 3: What I would try next: For the reanimation I would make a duplicate of the elite flood form and references then fix the animations (do not get rid of or add nodes, it will crash the game lol. Tried that already lmao). For Dual Wielding you can actually get the chud to mimic a left handed weapon and display the left hand[/]

    []Note 4: Crashes: I have provided 2 screenshots of the game crashing when shooting one specific spot on the elite after linking his tag paths to the flood elite form. This can be fixed[/]

Honorable Mentions: The program I used to make this was called Baboon by Zoe and I downloaded it from Github. Here is the link (https://github.com/Zoephie/Baboon).

Now a little finishing comment: I won't lie, this was actually pain in the butt proof of concept mod to make lmao. Another little tip for modding via tags and baboon. Reach will help you immensely... No seriously it really will. Also with dual wielding you may notice some jankiness but that is normal. The animations arent there but they can be and the plasma pistol is proof that you can get your aim button to fire a left handed weapon. For me I tested it on controller since I want to make sure everything is controller compatible as well. For controllers to dual wield you wont see a prompt but it is to hold B or O (just hold crouch). I only will be uploading my proof of concept not my current experimental UI for a left handed magnum. I also wont be uploading the magnum im experimenting with as the project is chaotic AF and would just confuse anyone trying to learn. If you are in first person the models overlap each other in the right hand btw. Two plasma pistols wont even have a difference but if you grab a plasma pistol and rifle then you will see a difference... barely but look at the green plasma at the end of the barrel. It's there. Oh and I do apologize however for not thinking ahead and saving a version before I made a mess of things lmao. Happy experimenting ^_^

📊 Mod Details

Game
Halocampaignevolved Mods
Author
ShadowChaosTime
Version
1
Downloads
31
Endorsements
0
Category
Miscellaneous
Created
8/5/2026
Updated
8/5/2026

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