Campaign Evolved Retuned
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #24 of 93 Gameplay mods in this game by downloads
📋 About This Mod
A chaotic gameplay overhaul of Campaign Evolved with concepts drawn from classic Halo games as well as DOOM and Quake. Expect resistance. 0.5 BETA out NOW! Mission Tweaks Optional!
Overview
Retuned is a chaotic gameplay overhaul of Campaign Evolved that draws inspiration from the series, as well as DOOM and Quake. Embrace the chaos of Halo's combat dance with improved enemy reactivity, a rebalanced arsenal, smoother movement and no more hit-stun!
Retuned Mission Tweaks for The Pillar of Autumn and Halo have been added as optional downloads.
Play them with the Retuned mod, or with the default balancing; the choice is yours!
Version 0. 5:
- Spiker rebalance completed (very strong vs health, weaker vs shields, dropoff over range)
- Plasma Grenade impact damage modified to stagger on attach
- Needler impact damage slightly increased (still weaker than default)
- Brute Health slightly increased from version 0. 1, which was a bit over-nerfed (still lower than default)
- Brute AI changed to prefer sticking in packs
- Modified AI for Brute Plasma Rifle (more aggressive than the Plasma Rifle)
- Modified AI for the Spiker (long bursts, take cover)
- Grunt rebalance completed (a little squishier overall)
- Jackal Shield Detonation damage increased to reliably kill the wielder
- Jackal Major shield health increased to offset the guaranteed kill
- Plasma Pistol Charge Bolt tracking is slightly worse, make it easier to dodge
- Plasma Pistol Charge Bolt Damage reduced (still kills Grunt Minor in 1 hit)
- Sniper Rifle headshot bonus (shielded) increased (can now kill Elite Officer with 1 shot)
- Rocket Launcher acceleration decreased (max speed unaffected)
- Assault Rifle AI modified to make Marines a little less powerful (they were too good)
- Marine AI modified to be more likely to evade explosives
- Marine AI for Battle Rifles has been modified (more accurate but more time aiming)
- Williams AI for Battle Rifles has been modified (slightly more 'shooty' than Marines)
- Battle Rifles added to Assault Rifles spawns on missions with Battle Rifles (lower chance)
Version 0. 4:
- Assault Rifle accuracy tightened significantly from August 17 update
- Assault Rifle damage slightly increased (to compensate for small loss of accuracy)
- Banshee Dual Cannons damage decreased (it was horrible to fight, and enemies do not have magically less/more damage in this mod)
- Jackal rebalance completed
-- Jackal Shields now turn off when killed, but can be detonated with enough damage (a lot easier with plasma weapons)
- Vehicle health system rebalance completed (vehicles can now regen up to 50% health, which is implemented in a similar way to Halo 3)
- Wraith Anti-Infantry turret can now fire slightly longer per overheat
- Needle Rifle AI adjusted to be more accurate (in version 0. 3, they would miss far too often)
- Plasma Pistol AI adjusted to be more aggressive at range
- Plasma Pistol uncharged bolt damage increased
- Grenade Vehicle Boarding damage increased (seems fine now)
- SMG damage increased at close range
- Sword melee attacks (Lunge and Melee) damage slightly increased
- Spirit Dropship turret can now be disabled by damage (not destroyed, since effects will not play)
Scenario edits now included as an optional download!
Refer to the Upgrading Version section below to install this update.
Version 0. 3:
- Assault Rifle damage slightly increased (it was a bit too weak vs shields before)
- Warthog reduced overall drift unless engaging the drift function
- Wraith rework completed (still slow, but is slightly more maneuverable and faster firing)
-- Wraith consumes less boost (helpful to avoid danger better)
-- Wraith turn rate increased
- Banshee Rework completed (slightly slower than version 0. 2, mostly to fix AI, but also more powerful)
-- Overall movement is faster than default
-- Boost speed is a lot faster, but is consumed more quickly (useful for quick retreats)
-- Movement penalty for flying up has been removed entirely
-- Movement bonus for flying down has been reduced, but is still noticeable
-- Trick frequency has been reduced to encourage strafing runs
-- Dual Cannons are very powerful but have limited range
-- Dual Cannons now stagger enemies when dealing damage to Health (can stun targets)
-- Banshee Bomb projectile is now heavier, making it ideal for bombing runs, but harder to use vs aircraft
-- Banshee Bomb damage has been shifted to deal more damage on impact, but also has a larger radius (more damage overall now)[/sp
📊 Mod Details
- Game
- Halocampaignevolved Mods
- Author
- ReteroX
- Version
- 1
- Downloads
- 270
- Endorsements
- 7
- Category
- Gameplay
- Created
- 8/10/2026
- Updated
- 8/29/2026
- Tags
- Gameplay, Overhaul
🔧 How to Install Halo: Campaign Evolved Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Halo: Campaign Evolved →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Halo: Campaign Evolved commands, item IDs, and more.
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