King Feraligatr's Enhanced Halo Reach Friendly AI
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #36 of 329 Modders Resources mods in this game by downloads
📋 About This Mod
Modder's resource to provide smarter friendly AI for Halo: Reach. Enjoy non-dumbutts on your side. :)
King Feraligatr's Enhanced Reach Friendly AI
By: King Feraligatr
ModDB Mirror
What this mod is about:
We all know how Reach heavily nerfed the friendly AI, right? That how after Halo 3 had decent friendly AI and Halo 2 had pretty good ones, that Reach made the friendly AI more like Halo 1's (except worse)? That how Reach friendly AI is like slow and braindead and seem barely functional at times? And that how it set the precedent for Halo 4's even worse friendly AI?
Well even if you didn't know and/or don't agree, I'm still addressing that. I'm a guy who likes his friendly AI to appear competent and have a will to live. At the same time, I understand that the player has to be the primary driving and killing force. So I strike a balance: my friendlies are a bit better at killing; but their primary focus is looking like they have a will to live, appearing competent, and not being a nuisance. And so, I have brought this philosophy to Reach.
Enter my enhanced Reach friendly AI. Tested and iterated on for a while on my personal edits of Reach Evolved (try it: it's a badass mod), they have at least some evidence of being competent and able to survive (I'd say more than that, but that's up to you). Watch as your AI teammates actually pay some attention and have some awareness. See them actually strafe around to some degree and take cover. Observe as Noble Team feels a bit more like trained supersoldiers instead of being total dumbasses. And more. It's not as much as AI work as YAH3R or ODST: Inferno, but the result is pretty good nonetheless.
Provided you want any/all of this, you may be asking,"King can I get access to these changes? And my answer is,"Yes, you can!". As I am releasing this as a modder's resource for your own mods. Provided in this mod are tags made for a base Reach environment that you can use in your own mods. Best of all, the tags are pretty much standalone and shouldn't overwrite any base tags. Granted, I fully intend for you to use these as a base for you to edit in your own mod(s), but I hope what I have is a good enough base. I've also set up some of my famous reviver allies as tags for you to use as well. I also have "Installation 04 with Better Friendly AI" mod that shows the ODSTs in action. The link can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3353826551 .
Good luck and I hope these enhanced friendlies treat you well. :)
Summary of Changes:
General:
⦁ Added a generic friendly AI tag for most friendly AI to inherit most of the mod's changed weapon properties and a firing patterns from.
⦁ Friendlies have greater firing ranges with certain weapons and vehicles.
⦁ Friendlies no longer lose damage as they continue their burst/the difficulties go up with the human weapons that had that.
⦁ Friendlies have a greater minimu
📊 Mod Details
- Game
- Halo Mcc Mods
- Author
- King Feraligatr
- Version
- 1.1
- Downloads
- 362
- Endorsements
- 8
- Category
- Modders Resources
- Created
- 9/29/2022
- Updated
- 3/29/2025
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