Halo Reach Evolved Multiplayer
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #20 of 255 Maps mods in this game by downloads
📋 About This Mod
Halo: Reach Evolved is a sandbox overhaul of Halo: Reach that brings in certain aspects from the original trilogy of Halo games, re-balances the Legendary Campaign difficulty, edits some of the Campaign encounters, introduces brand new
Known issues:
-Hunter Cannons don't have proper collision models, and when placed in Forge, they're basically locked in. You'll need to use "Delete All" to get rid of it.
-Armor Abilties with limited usage can be stopped by pressing the AA key again
-no vertical recoil haloreach.dll yet
-Meleeing with the Brute Plasma Spate as an Elite causes some fuckery with the weapon model during the animation.
-Power Fist (Armor Lock) and Jet Pack are not working properly for clients/non-hosts.
-Gravity Rifle charging sounds in third person can de-sync at times.
How to install: Place in Halo The Master Chief Collection -> haloreach -> maps, MAKE A BACKUP OF THE ORIGINAL MAP!
Changes:
Global:
-
[]Jump height is 15% higher.
[
]Walking/running speed uses Halo: Combat Evolved's values.[]Can naturally carry up to 4 grenades.
[]Armor Abilities can now be dropped from killed enemies when not fully used, and are no longer intended to be part of loadouts and are instead map pickups.
[]MA37 Assault Rifle is now called the MA37B; like in CE, it has a 60 round magazine, fires in 15 rounds per second, and has a wide firing spread. It can be burst fired for more accuracy like the original Reach AR. Inherits one of the Plasma Repeater melee animations to have a Halo 3-style melee.
[]M6G Magnum has two firing modes. Unzoomed View model positions akin to CE counterpart. One of the melee animations is inherited from the Needler.
[]M392 DMR is now the M392 Battle Rifle: 2x magnification, 3-round bursts, zero-bloom, and a brand new model made by Ludus Regard. Inherits one of the Plasma Repeater melee animations to have a Halo 3-style melee.
[]Needle Rifle has a 4x magnification and triple the damage per shot than standard Reach NR, but has a slower rate of fire, aggressive vertical recoil, and only a magazine size of 7 needles.
[]Plasma Repeater is now the Plasma Spate: 5-round burst plasma weapon that works well in close-mid range firefights. Also uses a new dark-blue color scheme.
[]The Brute Plasma Spate. Fires fully-automatic with less accuracy, slower RoF, and worse heat regulation, but has way more stopping power than the Elite variant. Includes a bayonet attachment for increased melee damage. Inherits of the DMR animations to have its melee attack use the bayonet. Sports a custom model made by Ludus Regard.
[]Plasma Rifle's damage has been buffed to Combat Evolved levels of power, and it uses a color scheme that's reminiscent of the CE variant. View model positions akin to CE counterpart. Inherits one of the Plasma Pistol animations to re-create a Halo CE-style melee animation.
[]Plasma Pistol view model positions akin to CE counterpart, and has proper misfire abilities.
[*]Needler's supercombine damage sign
📊 Mod Details
- Game
- Halo Mcc Mods
- Author
- VKMT The Vengeful Vadam
- Version
- 0.0.9
- Downloads
- 950
- Endorsements
- 33
- Category
- Maps
- Created
- 11/8/2021
- Updated
- 11/13/2021
🔧 How to Install Halo MCC Mods
Use Vortex or manual.
📖 Full step-by-step install guide for Halo MCC →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Halo MCC commands, item IDs, and more.
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