Halo Reach Evolved Multiplayer

⭐ — (33 endorsements) 📥 950 downloads 📌 v0.0.9 📅 11/8/2021
⚪ Last updated 2021

By VKMT The Vengeful Vadam · Maps

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/13/2021 📅 Created: 11/8/2021

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #20 of 255 Maps mods in this game by downloads

📋 About This Mod

Halo: Reach Evolved is a sandbox overhaul of Halo: Reach that brings in certain aspects from the original trilogy of Halo games, re-balances the Legendary Campaign difficulty, edits some of the Campaign encounters, introduces brand new

Known issues:

-Hunter Cannons don't have proper collision models, and when placed in Forge, they're basically locked in. You'll need to use "Delete All" to get rid of it.

-Armor Abilties with limited usage can be stopped by pressing the AA key again

-no vertical recoil haloreach.dll yet

-Meleeing with the Brute Plasma Spate as an Elite causes some fuckery with the weapon model during the animation.

-Power Fist (Armor Lock) and Jet Pack are not working properly for clients/non-hosts.

-Gravity Rifle charging sounds in third person can de-sync at times.

How to install: Place in Halo The Master Chief Collection -> haloreach -> maps, MAKE A BACKUP OF THE ORIGINAL MAP!

Changes:

Global:

  • []Jump height is 15% higher.

    []Walking/running speed uses Halo: Combat Evolved's values.

    []Can naturally carry up to 4 grenades.

    []Armor Abilities can now be dropped from killed enemies when not fully used, and are no longer intended to be part of loadouts and are instead map pickups.

Weapons:

[]MA37 Assault Rifle is now called the MA37B; like in CE, it has a 60 round magazine, fires in 15 rounds per second, and has a wide firing spread. It can be burst fired for more accuracy like the original Reach AR. Inherits one of the Plasma Repeater melee animations to have a Halo 3-style melee.

[]M6G Magnum has two firing modes. Unzoomed  View model positions akin to CE counterpart. One of the melee animations is inherited from the Needler.

[]M392 DMR is now the M392 Battle Rifle: 2x magnification, 3-round bursts, zero-bloom, and a brand new model made by Ludus Regard. Inherits one of the Plasma Repeater melee animations to have a Halo 3-style melee.

[]Needle Rifle has a 4x magnification and triple the damage per shot than standard Reach NR,  but has a slower rate of fire, aggressive vertical recoil, and only a magazine size of 7 needles.

[]Plasma Repeater is now the Plasma Spate: 5-round burst plasma weapon that works well in close-mid range firefights. Also uses a new dark-blue color scheme.

[]The Brute Plasma Spate. Fires fully-automatic with less accuracy, slower RoF, and worse heat regulation, but has way more stopping power than the Elite variant. Includes a bayonet attachment for increased melee damage. Inherits of the DMR animations to have its melee attack use the bayonet. Sports a custom model made by Ludus Regard.

[]Plasma Rifle's damage has been buffed to Combat Evolved levels of power, and it uses a color scheme that's reminiscent of the CE variant. View model positions akin to CE counterpart. Inherits one of the Plasma Pistol animations to re-create a Halo CE-style melee animation.

[]Plasma Pistol view model positions akin to CE counterpart, and has proper misfire abilities.

[*]Needler's supercombine damage sign

📊 Mod Details

Game
Halo Mcc Mods
Author
VKMT The Vengeful Vadam
Version
0.0.9
Downloads
950
Endorsements
33
Category
Maps
Created
11/8/2021
Updated
11/13/2021

🔧 How to Install Halo MCC Mods

Use Vortex or manual.

📖 Full step-by-step install guide for Halo MCC →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Halo MCC commands, item IDs, and more.

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