Adam's Legendary Overhaul V16 and 3 Custom Campaigns

⭐ — (8 endorsements) 📥 270 downloads 📌 v16 📅 5/26/2022
⚪ Last updated 2022

By Adam Spaczynski · Campaign

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/3/2022 📅 Created: 5/26/2022

🔍 Analysis

  • 🏆 #234 of 585 Campaign mods in this game by downloads

📋 About This Mod

3 custom campaigns and the h3 campaign all using a new sanbox and enhanced visuals all made by me, enjoy!.

Older versions have small bugs i recommend to download version 16 for the best experience.

This isn't a remaster with legendary tweaks but a new sandbox made for experienced players made from scratch to be played on legendary and has it has a enhanced assets "remastered h3 assets" because i like h3, the health hud is different because of the sandbox too (stuff).

Donations (so i can eat):

https://www.paypal.com/paypalme/AdamMarcelinoS

This Mod contains:

- Revamped from scratch values for all the important tags for legendary difficulty, the other difficulties are downscale from there.

- Better shaders, more polycount and higher quality shaders for characters.

- weapons and vehicles had shader and texture enhancements, the ones that looked too outdated had their polycount buffed.

- more particles and less cutting and explosions had enhancements

- decals stay for more time

- some encounters have their ranks changed

- 3 custom maps

- the whole campaign

- shared file to run the mod

This sandbox had all the values made from scratch and you can confirm it using Assembly, but it feels somewhat good using the base campaign without any modifications to the encounters with some exceptions like changing some ranks at times.

The feel you get by playing this is:

- Enemies are balanced and challenging without being bullet sponges, so you wont find any grunt with 400 hp of health and 20 different ranks for each enemy type with eyesore saturated shaders.

- Weapons have different utility for different scenarios and there is no useless weapon, each has a special use or range.

- Enemies have the ai reworked to fit the new global and damage stats, some ranks have new ai behaviours.

- No damage multipliers for ai, they do the same damage as the weapon final projectile, this was thanks to re-doing the whole tagset values from scratch,

so one sniper jackal wont kill you in one shot unless he lands a headshot.

- Visuals should look a bit better to bring the game on par with Hr, the enviroment and character shaders are slightly better.

- Bug fixed tags and some campaign ranks have been reworked to make more sense.

- Various minor enhancements and some cleaning for the latest release.

Assault Rifle = acurate and powerfull, less faster than base but good at close ranges

Battle Rifle = base headshot weapon, weak bullets but good at headshots at medium ranges

SMGs = close range weapon good at health, less acurate dualwielded but no damage decreases

Pistols = powerfull bullet that can take unshielded characters more easier than most other headshot weapons

Shotgun = fast firerate, the damage depends of the distance the player is of the enemy

Rocket Launcher

📊 Mod Details

Game
Halo Mcc Mods
Author
Adam Spaczynski
Version
16
Downloads
270
Endorsements
8
Category
Campaign
Created
5/26/2022
Updated
6/3/2022

🔧 How to Install Halo MCC Mods

Use Vortex or manual.

📖 Full step-by-step install guide for Halo MCC →

Visit the official mod page for specific installation instructions for this mod.

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