Grim Dusk

⭐ ⭐ (108 endorsements) 📥 2,423 downloads 📌 v5.1 📅 10/17/2022
⚪ Last updated 2022

By Silent Snowfall · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/13/2022 📅 Created: 10/17/2022

🔍 Analysis

  • 👍 4.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #33 of 103 Gameplay mods in this game by downloads

📋 About This Mod

A mod aiming to expand content in Grim Dawn. WORK IN PROGRESS. Currently: Adds 2 new masteries. Reworks all base classes. Adds more inventory and storage space. Increases the run speed cap. Adds several dozen new items and new affixes for

Introduction

Hey there, I'm Silent Snowfall and I'm working to make an expansive mod for Grim Dawn. This mod currently: Adds 1 new mastery. Reworks all base classes. Adds more inventory and storage space. Increases the run speed cap. Adds several dozen new items and new affixes for randomized loot, and includes brand new original visual fx! A warning in advance: I am a complete novice when it comes to mod making. This is my first mod, and I'm learning as I go. If you encounter any bugs or issues whatsoever, please let me know! I'm also guessing that for a while at least, the mod will most likely be un-balanced (probably on the overpowered side of things) so if you do try the mod out, I would really appreciate any and all feedback on how balanced you think the changes are and what I could do to improve them. Ideally, I want this mod to end up being a fun and balanced addition to the game that allows people to try a wide diversity of different builds, each unique and interesting. I have been greatly inspired by mods such as Grimarillion, Diablo 3 Classes, Zenith, Cataclysm, Grim Dawn Reborn, Dawn of Masteries, Combo Mod, and more. I hope to make a mod that both myself and many others can get hours of enjoyment from. For a detailed list of changes made, see the "Read-Me" file included with my mod.

Most Recent Changes (Version 5. 0)

-    Introducing my second new Mastery: Chemist, a Fire/Poison/Vitality focused class that specializes in self-buffing and decimating whole battlefields

of enemies! Power comes at a price though, and the class has a few drawbacks to balance its large potential damage output. The Chemist is a

Swiss-army-knife, versatile and able to improve your character in a myriad of different ways. It should make for an excellent secondary class to most other

masteries, but can easily handle enemies on its own

-    Added approximately two dozen new affixes to the game, all related to the new skills being added via the new masteries. Also expanded the

gear types that my new affixes will apply to

-    Added 20 new items (all relating to Chemist) and also fixed some issues causing a few of the new items I created for the Frost Zealot to

not drop. Additionally augmented several existing items

-    New Skill for Frost Zealot: Zealot’s Flurry! Spin around slicing and dicing nearby enemies into pieces! (This was sort of a test skill but

I kept it in because it’s fun!)

-    Added new AI-generated art for the Frost Zealot (Note: This is still not the final art I have in mind for the mastery, but I feel that for the time being

it’s better than just a blue-toned soldier recolor)

-    Updated a few skill icons for Frost Zealot

-    Fixed Frost Zealot’s “Encase in Ice” skill to work no matter what weapons or off-hands you have equipped – Additionally increased health

threshold and health regen for it

-    Added Pierce Damage to Frost Zealot’s “Trail of Ice” modifier

-    Added a bonus to pets on Frost Zealot’s “Whispers of the Cold” skill

-    Added a Transmuter to Frost Zealot’s “Hail Storm” skill which converts Physical Damage to Piercing Damage

-    Reduced the size and amount of snowflakes in Frost Zealot’s “Winds of the North” skill and also increased the visual radius to more accurately

reflect the area being affected

-    Added small chance of putting enemies to sleep to Nightblade’s “Drowsing Haze” modifier

-    Reduced drop-rate for “Rimefrost” prefix on random loot – Idk why but it was set to drop way more often than other affixes

-    Various small bug fixes and tweaks

5. 1 Changes

-    Reworked Necromancer’s “Ravenous Earth” skill and all related modifiers. The skill is now called “Chilling Maw” and erupts with cold damage,

additionally inflicting frostburn to affected enemies

-    Removed a few erroneous “mythical” and “empowered” tags that were showing up on some of the new items I created

-    Increased the health regen on Chemist’s “Stimulant” skill and added a pet bonus to the skill

-    Sped up the transformation animation of Chemist’s “Mutation” skill, added an energy reserve, and slightly increased the duration

-    Changed the flat Vitality Damage in Occultist’s “Doombolt” to one second of Vitality Decay, and added a transmuter for the skill which

converts Chaos Damage to Lightning and Vitality Damage to Poison.

-    Occultist’s “Sigil of Destruction” now caps on radius at rank 12 and does not increase further than 6. 5 meters. Life steal is now a flat 35%

📊 Mod Details

Game
Grimdawn Mods
Author
Silent Snowfall
Version
5.1
Downloads
2,423
Endorsements
108
Category
Gameplay
Created
10/17/2022
Updated
12/13/2022

🔧 How to Install Grim Dawn Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Grim Dawn →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Grim Dawn commands, item IDs, and more.

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