Attack Speed Increase
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #35 of 42 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Increase melee attack speed with each rank in corresponding weapon type.
While I enjoy the game, the developers sadly fell into the far too frequent trap that weapon swings, especially two-handed weapons, need to be slow and clunky to swing. So this was something I fiddled with to improve it so melee combat didn't feel clunky.
I kept it simple by adding a stacking passive on each tier of the 'weapon style improvement' in the skill tree in addition to whatever passive it already gave you.
For instance, after you first unlock 1H Heavy Weapons, the swings should feel just as slow and clunky as the base game, because you haven't unlocked the extra passives yet. But the time you get the fourth one, you will be whipping those maces around like a champ.
If you then unlock 2H Heavy Weapons, they will be back to the even slower and clunkier swings of the base game. But once you unlock the fourth passive, your swings will have some nice heft to them without making you feel like you are over committing with each swing.
This applies to 1H Sword, 2H Sword, 1H Heavy, & 2H Heavy.
The Fury Ultimate will still work, and will further increase you, you'll just be really fast now for those 15sec.
This was all done with the skilltree_autogen_default.sli file, so any other mod that uses this will naturally have conflicts, although I imagine you should be able to merge with the Mod Slot Support updatemods utility.
Otherwise, it could be manually updated in your own skilltree_autogen_default.sli file.
If you do a search for these:
<addBonus operator="ADD_PREMULT" value="-2. 5" type="WEAPON_MAINHAND_RECOVERY"/>
<addBonus operator="ADD_PREMULT" value="0. 5" type="WEAPON_MAINHAND_ACCELERATIONFACTOR"/>
you can see where I added them and just insert them into your own file.
Those repeat in each upgrade passive line for each of the four melee weapon types.
Similarly, if you like the idea but think the speed increase is too aggressive, or not aggressive enough, just tweak the numbers. Make the Recovery number more negative to further reduce recovery between swings, and increase the AccelerationFactor number to make the actual swing even faster. The opposite for both to make the delay longer and/or swing speed increase less.
(I know the 1H Heavy and 2H Sword already has a "passive" recovery increase for one of their upgrades, but I didn't feel like trying to come up with something for those upgrades, as the overall speed increase was enough of a buff!)
📊 Mod Details
- Game
- Greedfall Mods
- Author
- dkatryl
- Version
- 1.0
- Downloads
- 643
- Endorsements
- 24
- Category
- Gameplay Effects and Changes
- Created
- 9/23/2025
- Updated
- 9/23/2025
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