Ultima Skill Plus

⭐ — (36 endorsements) 📥 1,064 downloads 📌 v4.0 📅 7/11/2025
🟠 Updated over a year ago

By MrPokopoko · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/15/2025 📅 Created: 7/11/2025

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #34 of 52 Gameplay mods in this game by downloads

📋 About This Mod

This mod will fix heroes ultimate skill doing low damage in higher level and fixed Red Hood's turrent damage.

+ Improve Heroes Skill Damage

+ Improve Red Hood Turrent Damage

The original game dev is so lazy, they don't bother to check heroes ultimate skill in higher lv at all. Heroes ultimate skill damage is coming from third damage source which increase with heroes level growth. So, after heroes met lv 40 this damage source is at it's final stage and can't increase anymore. This model create problem where our enemies grow following our equipment levels while our skill damage stuck with our heroes level. Now, we have low damage while our enemies have thicker HP.

This mod address that problem by changing heroes skill and ultimate skill from third damage source to heroes weapon damage source.

Changelog

  • []Adjust Red Hood's Two Fisted  Reload damage, now it should be properly scale with his weapons damage.

    []Adjust Batgirl's Bat Swarm damage, now it should be properly scale with her weapons damage.

    []Adjust Batgirl's allies Bat Swarm damage, now it should be properly scale with their weapons damage.

    []Adjust Robin's Vantage Hanging Take Down Mine, now it should be properly scale with his weapons damage

V. 3. 8

  • []Adjust Red Hood's stun Mine damage.

    []Increase stun mine's stun elemental build up to 30% of Red Hood ranged DMG.

    []Now Human Bomb (the one that attached to enemy) can be triggered by Bullet Barrage, Spoil Sport and Mythical Bullets.

    []See demo video below.

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  • []Adjust Red Hood's stun Mine damage and stun build up. Now you should be able to build up stun element when fighting using low level Red Hood but not as high as vanilla stun build up. This happened because Red Hood's stun Mine ability convert some % of it's own damage to be stun element build up. This stun mine really only give me two option, 1.  It's damage and stun is reasonable in high level but it's suck (useless) at low level, or 2. It's damage is OK and it's stun build up is barely OK in low level but a bit over powered in high level (you wont be able to kill enemy instantly but you will be able to stun multiple enimies instantly). And number 2 is what I choose.
    • []Reduce Robin's Ultimate skill attack range to around Nightwing's Ultimate skill radius, so it wont attack enemies that very far away.
      • []Adjust Batgirl's drone and Red Hood's turrent level.

        []Adjust Red Hood's turrent damage.

        []Increase health regeneration in Red Hood's Harnessed Rage skill from 1% -> 2%.

        []Increase Red Hood's Lucky Bullet passive trigger chance from 0,1% -> 5%.

        []Increase Robin's Ultimate skill duration from 10 second -> 20 second.

        []Increase Robin's Ultimate skill damage. (Now Robin's Ultimate skill should follow his equiped melee weapon elemental property instead of using it's own innate elemental damage. The unique incediary status build up is still there, nothing is changed. These change will make Robin's Ultimate skill more versatile in any kind situation.)

        []Add clarity to some passive skill descriptions.

        • []Adjust Batgirl's drone damage growth for each level.

          []Increase Batgirl's drone damage.

          []Increase Redhood's Stun mine damage.

          []Change Redhood's Mythical Bullets damage source from melee to ranged, since I already made mod fix for Redhood Ranged Weapon damage bug.

          []Increase Redhood's Mythical Bullets  damage.

          V. 1

          • []Change Damage source of heroes ultimate skills to equiped weapon.

            []Increase Batgirl's drone damage.

            []Increase Damage of Red Hood's stun mine.

            []Increase Batgirl's casting speed when using overclocking ability on ally.

            Warning

            []This mod is for latest game version only.

            []If you, who applied this mod, decided to play online, you must be the host in order for the mod to stay active. If not, the game will follow whatever the current host setting.

            [*]Cannot be used together wit Improved Dynamic Comb

📊 Mod Details

Game
Gothamknights Mods
Author
MrPokopoko
Version
4.0
Downloads
1,064
Endorsements
36
Category
Gameplay
Created
7/11/2025
Updated
9/15/2025
Tags
Gameplay, Fair and balanced, Bug Fixes

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