Fine Tuned Max Graphics Settings
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 29 Visuals mods in this game by downloads
📋 About This Mod
Just an engine.ini tweak.Raytraced reflections tune up.With 0.4 also adjusted screenspace reflections and taa to be a little bit less jittery when standing still.And enabled screenspace global illumination. (raytraced variant can't be
Install location in engine.ini:
"drive":\Users\"username"\AppData\Local\Mercury\Saved\Config\WindowsNoEditor
only need to copy paste it in engine.ini:
r. Emitter. FastPoolEnable=1 ; (0 constructor)
r. MaxAnisotropy=16 ; (8 scalability)
r. RayTracing. LightingMissShader=0 ; (1)
r. RayTracing. NormalBias=1 ; (0. 1)
r. RayTracing. Reflections. ExperimentalDeferred. AnyHitMaxRoughness=1 ; (0. 1)
r. RayTracing. Reflections. ExperimentalDeferred. Glossy=1 ; (0)(when smoothbias is at max -1 or much higher than 1 this does nothing)
r. RayTracing. Reflections. ExperimentalDeferred. HorizontalResolutionScale=4 ; (0. 5)
r. RayTracing. Reflections. ExperimentalDeferred. SmoothBias=-1 ; (0)(when glossy is disabled this does nothing)
r. RayTracing. Reflections. ExperimentalDeferred. SpatialResolve. NumSamples=16 ; (4)
r. RayTracing. Reflections. ExperimentalDeferred. SpatialResolve. TemporalQuality=1 ; (2)
r. RayTracing. Reflections. ExperimentalDeferred. SpatialResolve. TemporalWeight=0. 8 ; (0. 95)
r. RayTracing. Reflections. MaxRoughness=1 ; (0. 3)
r. Streaming. HiddenPrimitiveScale=1 ; (0. 5 constructor)
r. Streaming. PoolSize=-1 ; (2000 scalability)
r. SSGI. Enable=1 ; (0 constructor)
r. SSGI. Quality=4 ; (3 scalability)
r. SSR. ExperimentalDenoiser=1 ; (0 constructor)
r. SSR. MaxRoughness=1 ; (-1 constructor)
r. SSR. Quality=4 ; (3 scalability)
r. SSR. Temporal=1 ; (0 constructor)
r. TemporalAA. Algorithm=1 ; (0 gamesetting)
r. TemporalAASamples=4 ; (8 constructor)
r. Tonemapper. Sharpen=2 ; (0 constructor)
raytrazing difference
https://imgsli.com/MjYxMTAz
r. Streaming. MaxTempMemoryAllowed
"The amount of temporary memory in MB allowed for updating the textures. This should be big enough to avoid starving the texture streamer while
being small enough to prevent wasting (unused) memory."
Do not change it from the default value 50 too much higher, if the r. Streaming. PoolSize is too small, you will get blurry textures instead.
📊 Mod Details
- Game
- Gothamknights Mods
- Author
- IchigoMait
- Version
- 0.5
- Downloads
- 813
- Endorsements
- 22
- Category
- Visuals
- Created
- 5/5/2024
- Updated
- 2/20/2025
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