Serene Reshade - DAMP RT

⭐ — (32 endorsements) 📥 1,876 downloads 📌 v1.1 📅 5/18/2024
⚪ Last updated 2024

By ethantokes · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/27/2024 📅 Created: 5/18/2024

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #249 of 726 Miscellaneous mods in this game by downloads

📋 About This Mod

This is a resource intensive ray traced global illumination reshade using ZN_DAMP that also includes some color adjustment, while trying to remain true to the games original style.(I have 3060 ti, i5 12600kf, 32gb ram and I barely get over

*Example of RT in action. See images for On/Off pictures w/ descriptions.

Version 1. 2. 1 is out now with improvements to areas with too much RT and areas with too little and fixes to red hues.

Despite being very resource intensive, the changes other than the color adjustment are very subtle. Screenshots will show the RT in action, note the window and door borders as well as the underbelly of the horse, and tree tops where light hits intensely. Indoors you will find are the most effected by RT, with lighting looking much more natural than before, while outside is mostly improved by FGFX and color correction, making contrast and exposure much more realistic and striking. The game is naturally insanely saturated and I did not change this as it is meant to be this way. Some colors will appear a bit darker, if I change this the RT breaks and looks horrible, it is just the light propagation in action and the shader deciding that the scene is meant to look that way and trying to offset it is disastrous.

RTGI attempts to simulate light propagation by using on screen data, unlike RTX from Nvidia, so do not expect off screen lighting to propagate into the scene. Therefor it is simply less accurate than RTX would be and does not include reflections, it is only lighting.

Great care has gone into removing artifacts(Hard to do with these RTGI shaders) and preventing the scene from being too dark or too bright(Also difficult). Beware reshade presets using these that are too dramatic, as half the scenes in the game likely break from the effects despite it looking incredible in screenshots. This is a one size fits all preset and should not have any major broken scenes. That said, expect to find something wonky, particularly in regard to depth of field effects as they do not play well with the depth buffer.

Some sharpening added that accounts for depth and sharpens the closest things primarly.

FGFXLargeScalePerceptualObscurance is used to create realistic contrast and exposure which adds a lot to each scene. Darkening shadows without darkening bright areas, meant to be bright.

Finally, a great effort has been made to make this RT based reshade support DLSS, something very hard to do as the depth buffer is upscaled too, which breaks lighting effects like RTGI and others easily. An exact ratio must be met to not get "glitching outlines" on everything. I am basically hiding the "glitching outlines" by playing with the color, brightness, exposure and contrast in order to prevent too extreme contrast between the color of the sky and objects in the world. These usually appear at the tree line. It requires fine tuning over time and if you notice any of these symptoms, please report, preferably with a screenshot, but a description of the time of day and lighting present is better than nothing. Not many reshades with these RT effects work well with DLSS, but as

📊 Mod Details

Game
Ghostoftsushima Mods
Author
ethantokes
Version
1.1
Downloads
1,876
Endorsements
32
Category
Miscellaneous
Created
5/18/2024
Updated
5/27/2024

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