Aqua Over Kris (CHs 1-5)

⭐ — (54 endorsements) 📥 6,562 downloads 📌 v5.1 📅 6/29/2026
🟡 Updated this year

By Erehemana · Skins

⬇ Download Mod Source: GameBanana 📅 Updated: 8/6/2026 📅 Created: 6/29/2026

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #774 of 1392 Skins mods in this game by downloads

📋 About This Mod

Sorry to keep you waiting! Spritework is finished (mostly (as far as I'm aware))! Do comment if Aqua magically turns into Kris. Now working on dialogue. Some sprites in CH5 might make a little less sense before it's implemented (specifically when taking a break with the other Aqua in the castle) but I do have some text planned. TO INSTALL : You can use Deltamod or G3M to install the archives designed for them OR You can use Delta Patcher to patch the xdelta files onto the data.win files for each chapter If either of those options fail , it's because the file you are patching to is not the same as the file the patch was made with. This is either because you are playing a different version of the game than I was using when I made the patch or because the file is already modified (I've heard that mod managers can merge patches but I don't really know how they work or use them in general so I wouldn't know how well that works). If those methods fail, you can still mod the game by using UTMT to manually import the resources that make up the mod, which should work regardless of game/mod version. Made with: UndertaleModTool GIMP - GNU Image Manipulation Program Delta Patcher Extra thanks to: Vaporluck's Deltamod Template and Patch Tester (for helping me make Deltamod archives) Y114's G3M Mod Creator/Editor (for helping me make G3M archives) n4up for contributing extra sprites A status note: Psst... hey... dialogue is almost here. Also, some people are having issues with the game crashing. Why? I have no clue??? At the moment, this mod is a simple sprite replacement. The only chapters where anything else is changed is chapter 3 (sprite origin change (shouldn't cause issues?)) and chapter 4, which does nothing but change a few colors around (and shouldn't break chapter 5)? And assuming the file patched at all, that means the version of the game I tested it on should be the same people are having issues on, but I'm not having any of these issues, and neither is the Skronk Tesselator who even made sure to download the files from this mod page. And I can't think of any reason why changing a sprite would cause a crash. So... I don't know... maybe try manually importing the sprites with UTMT? Maybe that fixes something?? Dialogue?   In development !   It's almost ready. Other flowers as other characters? No. Kris alone takes weeks of focused work to resprite, and some other characters (especially Susie) have way more sprites, are more emotive, etc. Also, it's not the point nor in the scope of this particular mod, which is essentially just a personal project I decided to make and share to grieve the potentially likely absence of the goofiest goober from the rest of the game's future. Kris over Aqua in CH5? No.  Due to personal preference, the fact that I already have dialogue planned for two Aquas, and technical difficulties (Kris is a lot bigger (which causes sprite implementation problems) and doesn't have many similar animations (ex. Aqua's knife-chainswing attack)) that could admittedly be circumvented with a bit of creativity. Music changes?  Not in this mod.  There's probably other mods/methods for you to change out whatever song with whatever other song you like, though. Why is something a certain way and not a certain other way? If it's not a bug/missing content, it's probably because I either haven't changed it yet (dialogue) or I like it the way it is (most other design decisions (such which sprites and motions Aqua uses in each situation)). But if an idea is really cool in a way that isn't excessively difficult to implement or significantly changes the game's feel, I might be interested in adding it to the mod. But ultimately I want to preserve the game's original feel. The most common example of this question is "why is Aqua's battle sprite the animation of her clapping and not her usual side-to-side bouncing?" I personally felt like Aqua's vanilla battle idle was a bit too distracting for a party member present in every fight because of how much movement the animation has (and it would seem strange if the idle was just her standing still).

📊 Mod Details

Game
GameBanana Mods
Author
Erehemana
Version
5.1
Downloads
6,562
Endorsements
54
Category
Skins
Created
6/29/2026
Updated
8/6/2026

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