Galactic Diversity Custom Traits

⭐ ⭐ (243 endorsements) 📥 6,311 downloads 📌 v1.6 📅 6/29/2015
⚪ Last updated 2015

By Deathwynd · Custom Races

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/23/2015 📅 Created: 6/29/2015

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 7 Custom Races mods in this game by downloads

📋 About This Mod

The goal of Galactic Diversity is to expand upon the original custom race traits and provide some interesting new choices.

NOTE: I no longer develop mods for GC3 this mod is provided as is and is now public domain, anyone may use it as they see fit including recycling parts or updating and republishing it.

Welcome to the Galactic Diversity Mod. v1. 6 (This mod is version agnostic and should work regardless of game version.)

Note: See Changes Above for version changes. Current Version is 1. 6 as of 8/23/2015

Installation: Simply unzip the file into your “//MyDocuments/My Games/GalCiv3/Mods” directory, it will create a new directory there. Then login to the game, go to  Options, select the Gameplay Tab and check the box for Enable Mods. Next, Exit the game and when you relaunch it the mod will be active.

The goal of this mod is to expand upon the original custom race traits and provide some interesting new choices.  This mod is not strictly balanced it is presented for fun and many users may find they will need to crank up the AI in order for it to provide some challenge.  That being said over time I will attempt to balance the mod internally to  itself so that the race traits and abilities are balanced against each other.

I have intentionally created this mod to be version agnostic, meaning it does not matter which version of the game you are running, the mod will neither conflict nor interfere.  To this end the mod is built using the append method, the only exception being the RaceTraitSliderDefs.xml which exists only to display the race traits and in no way changes them itself.  This file is left in overwrite mode simply to provide my new race traits without altering any of the original race traits.  All of the original race traits are intact and unchanged any custom race created with the base game should work just fine with this mod installed.  If you choose to publish any custom race made with this mod installed I would ask that you note that, in the workshop entry, so as to avoid confusion for those persons downloading from the workshop.

Herein you will find a plethora of new and exciting race traits for your gaming pleasure. You can choose from traits such as. The Swarm - Its an Ugly planet its a bug planet! Cyborgs - Their big bad and ready to stomp their enemies to a pulp Heir to the Ancients - Who are these minor empires we find ourselves surrounded by? They are as nothing before the Ancients! The AI Collective - Hyper intelligent leaders of an endless machine army. Psionic Masters - What is that you are thinking? No no that just won't do, thats better now you are thinking the "right" way. Nanonic Breakthrough - Lets make everything smaller and faster and better! I'm sure the nanites will behave... And many more!

A Note on balancing: All race trait values are positives, there are no negative traits, the lack of a bonus is as effective as any negative, while negatives just give rise to unbalanced traits which are very weak penalties given the bonus points they give.  An example would be the Brutal, Popular, or Traders traits, which are very often taken on custom races as they do not offer a strong penalty to match the bonus points they provided.  Therefore this mod has no negatives, instead all the traits presented herein start at the base point the original system left off and go up from there. I am well aware the mod needs balancing but cannot play through even partial games with so many variables to test so please do leave me feedback on the traits you like, and which ones seem to be overpowered, or underpowered, "Relative to each other".

Change Notes: V1. 6 (Fix)Changed the Game Start trait to produce uninhabited worlds in home system, as was originally intended. (Tune)Added the IsAncient Tag to Heirs to the Ancients.

V1. 5 (Tune)Changed the Ancient Technologies received by the Heirs to the Ancients to use standard weapon and drive modules. This means any AI race with this trait will make use of those techs and they will appear on the automated designs.

V1. 4 (Fix) Added restriction on Synthetic races so that you cannot combine Synthetic with Fertile, Farmers, or Speciation. (Fix) Added all original Race traits to the end of the list, this corrects for an error which prevents editing of pre-mod races.  The old traits are listed at the end and can be accessed by mousing over and scrolling, all old traits have had their costs set to zero to prevent issues, they are not intended for use with GalDiv but are re-included just to fix issues some folks have been having. Also I reiterate do NOT upload GalDiv races to the Workshop! Credit goes to      Francofx for catching this one. <

📊 Mod Details

Game
Galacticcivilizations3 Mods
Author
Deathwynd
Version
1.6
Downloads
6,311
Endorsements
243
Category
Custom Races
Created
6/29/2015
Updated
8/23/2015
Tags
Gameplay, English

🔧 How to Install Galactic Civilizations III Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Galactic Civilizations III →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Galactic Civilizations III commands, item IDs, and more.

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