Universal Autoload v1.0.2.9

⭐ — (0 endorsements) 📥 0 downloads 📌 v1.0.2.9 📅 6/19/2026
🟡 Updated this year

By farmingsimulator25mods.com · Scripts

⬇ Download Mod Source: Official source ↗ 📅 Updated: 6/19/2026 📅 Created: 6/19/2026

🔍 Analysis

  • 🏆 #2 of 46 Scripts mods in this game by downloads

📋 About This Mod

Universal Autoload v1.0.2.9 FS25 | Farming Simulator 25 Mod Maps Tractors Harvesters Trucks Trailers Vehicles Cars Excavators Implements Buildings Saves Packs Misc Cheats Autodrive Home Add Mods How to Install Mods Create Mods How to Start Modding FS25 Giants Editor V10.0.3 METools for Giants Editor Modding Tool for FS25 How to Export your FS25 Mod Tips to Finalize your FS25 Mods How to use GIANTS Editor How To Test FS25 Mods Top Mods FS25 Universal Autoload FS25 Follow Me FS25 Courseplay FS25 AutoDrive FS25 Super Strength FS25 Enhanced Vehicle FS25 Power Tools FS25 Easy Dev Controls Tutorials FAQ How to get water How to reset a vehicle How to convert mods How to Make Money With Pigs How to Grow Fruit How to Feed Chickens How to use Baling technology About FS25 Release Date FS25 Money Cheat Giants Editor 10 – FS25 FS25 System requirements FS25: What we know so far FS25 Mods on Consoles Landwirtschafts Simulator 25 mods Contacts Trailers Universal Autoload v1.0.2.9 FS25 Mods | June 19, 2026 FS25 Mods --> Universal Autoload v1.0.2.9 This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the included read-me file for instructions on adding to your own mod trailers or pallets. Autoloading specialisation for trailers. This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Supported trailers can be configured with a GUI when purchasing in the shop. Please see the included read-me file for full instructions on configuration. Changelogs: Changelogs: v1.0.2.9 – Fix for #503 Handle case where trailer has a zero capacity fill volume v1.0.2.8 – Fix for issue in #499 The unloading rotation/offset feature should have been SP only for now Note: MP implementation requires synchronisation of server only values with client v1.0.2.3 – Small tweak to last release I think this will potentially have less impact on other uses of delete, since nodeId should always exist. I'm not sure about dynamicMountTriggerId, there could be legitimate cases where it is not expected to be used. v1.0.2.0 – Another fix for #476 Now correctly activates enable/disable physics for loaded pallets Also correctly updates pallet positions when removed from physics (strapped) showDebug and highPriority loaded from local settings file in MP Other global setting values are loaded from server after connection v1.0.1.6 – Fix for #470 raiseObjectDirtyFlags for bales when ANY autoloading is active (including waiting for full trailer to stop) v1.0.1.3 – Some Experimental Changes Possible fix for #463 and #465 Change DPW1800 default (see #459) Added Danish translation from #456 Added global setting for toggle physics feature in #452 WARNING – I have tested in SP, but there is a risk I have missed something, especially in MP. Please report any issues! v1.0.1.2 – Small update Added Spanish translation Reduce debug keybinding priority v1.0.1.1 – Highlands DLC Latest Added support for Highlands DLC Added default configurations for new train carriages and cargo vessel Corrected name of Timber Wagon train carriage (incorrectly named SugarBeet Wagon by GIANTS) UAL will now search default configuration file for any undefined vehicles (mod settings file has priority) Added ualRestoreDefaultConfigs console command – backs up existing settings file and replaces it with copy of defaults file only Delay auto configuration in shop by 10 fames (some vehicles were not fully loaded when opening the shop, and therefore were not properly detected by the algorithm) v1.0.1.0 – MODHUB UPDATE Prevented some runtime errors Improved loading of shipping containers v1.0 This is identical to v0.4.9.9 but with version number set to v1.0.0.0 so that it works with the latest GIANTS mod version filter. Since release on ModHub, only v1.0.0.0 and above will work with the game. Apparently GIANTS can do this dynamically now! v0.4.9.9 – FINAL Pre-ModHub Release Hide blue box in shop when UAL is disabled Remove active vehicle debug display NOTE : This version still includes the fix for tension belts broken in v1.9.0.1 but it will not be active in any future game versions due to the condition: V0.4.9.4 Tested this time. Now adds TRIGGER flag to triggers if it is missing. v0.4.9.2 As before, but previous fix only applied to placeables loaded from the savegame Now applies to new placeables via PlaceableLoadingData.onPlacableLoaded Search all placeables for i3d nodes where the name contains the word "trigger" and therefore should be a trigger and not an object Remove any of the object collision flags that UAL uses to detect a collision (PLAYER, VEHICLE, STATIC_OBJECT, DYNAMIC_OBJECT, TREE) v0.4.9.1 Search all placeables for i3d nodes where the name contains the word "trigger" and therefore should be a trigger and not an object Remove any of the object collision flags that UAL use

Universal Autoload v1. 0. 2. 9 FS25 | Farming Simulator 25 Mod Maps Tractors Harvesters Trucks Trailers Vehicles Cars Excavators Implements Buildings Saves Packs Misc Cheats Autodrive Home Add Mods How to Install Mods Create Mods How to Start Modding FS25 Giants Editor V10. 0. 3 METools for Giants Editor Modding Tool for FS25 How to Export your FS25 Mod Tips to Finalize your FS25 Mods How to use GIANTS Editor How To Test FS25 Mods Top Mods FS25 Universal Autoload FS25 Follow Me FS25 Courseplay FS25 AutoDrive FS25 Super Strength FS25 Enhanced Vehicle FS25 Power Tools FS25 Easy Dev Controls Tutorials FAQ How to get water How to reset a vehicle How to convert mods How to Make Money With Pigs How to Grow Fruit How to Feed Chickens How to use Baling technology About FS25 Release Date FS25 Money Cheat Giants Editor 10 – FS25 FS25 System requirements FS25: What we know so far FS25 Mods on Consoles Landwirtschafts Simulator 25 mods Contacts Trailers Universal Autoload v1. 0. 2. 9 FS25 Mods | June 19, 2026 FS25 Mods --> Universal Autoload v1. 0. 2. 9 This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the included read-me file for instructions on adding to your own mod trailers or pallets. Autoloading specialisation for trailers. This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Supported trailers can be configured with a GUI when purchasing in the shop. Please see the included read-me file for full instructions on configuration. Changelogs: Changelogs: v1. 0. 2. 9 – Fix for #503 Handle case where trailer has a zero capacity fill volume v1. 0. 2. 8 – Fix for issue in #499 The unloading rotation/offset feature should have been SP only for now Note: MP implementation requires synchronisation of server only values with client v1. 0. 2. 3 – Small tweak to last release I think this will potentially have less impact on other uses of delete, since nodeId should always exist. I'm not sure about dynamicMountTriggerId, there could be legitimate cases where it is not expected to be used. v1. 0. 2. 0 – Another fix for #476 Now correctly activates enable/disable physics for loaded pallets Also correctly updates pallet positions when removed from physics (strapped) showDebug and highPriority loaded from local settings file in MP Other global setting values are loaded from server after connection v1. 0. 1. 6 – Fix for #470 raiseObjectDirtyFlags for bales when ANY autoloading is active (including waiting for full trailer to stop) v1. 0. 1. 3 – Some Experimental Changes Possible fix for #463 and #465 Change DPW1800 default (see #459) Added Danish translation from #456 Added global setting for toggle physics feature in #452 WARNING – I have tested in SP, but there is a risk I have missed something, especially in MP. Please report any issues! v1. 0. 1. 2 – Small update Added Spanish translation Reduce debug keybinding priority v1. 0. 1. 1 – Highlands DLC Latest Added support for Highlands DLC Added default configurations for new train carriages and cargo vessel Corrected name of Timber Wagon train carriage (incorrectly named SugarBeet Wagon by GIANTS) UAL will now search default configuration file for any undefined vehicles (mod settings file has priority) Added ualRestoreDefaultConfigs console command – backs up existing settings file and replaces it with copy of defaults file only Delay auto configuration in shop by 10 fames (some vehicles were not fully loaded when opening the shop, and therefore were not properly detected by the algorithm) v1. 0. 1. 0 – MODHUB UPDATE Prevented some runtime errors Improved loading of shipping containers v1. 0 This is identical to v0. 4. 9. 9 but with version number set to v1. 0. 0. 0 so that it works with the latest GIANTS mod version filter. Since release on ModHub, only v1. 0. 0. 0 and above will work with the game. Apparently GIANTS can do this dynamically now! v0. 4. 9. 9 – FINAL Pre-ModHub Release Hide blue box in shop when UAL is disabled Remove active vehicle debug display NOTE : This version still includes the fix for tension belts broken in v1. 9. 0. 1 but it will not be active in any future game versions due to the condition: V0. 4. 9. 4 Tested this time. Now adds TRIGGER flag to triggers if it is missing. v0. 4. 9. 2 As before, but previous fix only applied to placeables loaded from the savegame Now applies to new placeables via PlaceableLoadingData.onPlacableLoaded Search all placeables for i3d nodes where the name contains the word "trigger" and therefore should be a trigger and not an object Remove any of the object collision flags that UAL uses to detect a collision (PLAYER, VEHICLE, STATIC_OBJECT, DYNAMIC_OBJECT, TREE) v0. 4. 9. 1 Search all placeables for i3d nodes where the name contains the word "trigger" and therefore should be a trigger and not an object Remove any of the object collision flags that UAL use

📊 Mod Details

Game
Fs25 World Mods
Author
farmingsimulator25mods.com
Version
1.0.2.9
Downloads
0
Endorsements
0
Category
Scripts
Created
6/19/2026
Updated
6/19/2026

🔧 How to Install Farming Simulator 25 Mods

Download from https://www.farmingsimulator25mods.com.

📖 Full step-by-step install guide for Farming Simulator 25 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Farming Simulator 25 commands, item IDs, and more.

Keep browsing — more Farming Simulator 25 mods await

📋 All Farming Simulator 25 Mods 🏆 Top 25 📂 More Scripts 👤 More by farmingsimulator25mods.com 🔎 Similar Mods 🌐 Best Scripts (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods