Modded Courseplay v8.3.0.1

⭐ — (0 endorsements) 📥 0 downloads 📌 v8.3.0.1 📅 6/15/2026
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By farmingsimulator25mods.com · Scripts

⬇ Download Mod Source: Official source ↗ 📅 Updated: 6/15/2026 📅 Created: 6/15/2026

🔍 Analysis

  • 🏆 #5 of 46 Scripts mods in this game by downloads

📋 About This Mod

Modded Courseplay v8.3.0.1 FS25 | Farming Simulator 25 Mod Maps Tractors Harvesters Trucks Trailers Vehicles Cars Excavators Implements Buildings Saves Packs Misc Cheats Autodrive Home Add Mods How to Install Mods Create Mods How to Start Modding FS25 Giants Editor V10.0.3 METools for Giants Editor Modding Tool for FS25 How to Export your FS25 Mod Tips to Finalize your FS25 Mods How to use GIANTS Editor How To Test FS25 Mods Top Mods FS25 Universal Autoload FS25 Follow Me FS25 Courseplay FS25 AutoDrive FS25 Super Strength FS25 Enhanced Vehicle FS25 Power Tools FS25 Easy Dev Controls Tutorials FAQ How to get water How to reset a vehicle How to convert mods How to Make Money With Pigs How to Grow Fruit How to Feed Chickens How to use Baling technology About FS25 Release Date FS25 Money Cheat Giants Editor 10 – FS25 FS25 System requirements FS25: What we know so far FS25 Mods on Consoles Landwirtschafts Simulator 25 mods Contacts Misc Modded Courseplay v8.3.0.1 FS25 Mods | June 15, 2026 FS25 Mods --> Modded Courseplay v8.3.0.1 Unofficial Courseplay FS25 Custom Build Changelog Current custom build: 8.3.0.1 VERSION / CORE CLEANUP – Fixed a fieldwork turn-state logic issue that could affect turn handling. – Bumped custom version through the project, ending at 8.3.0.1. – Cleaned up older/incorrect references from the base mod. – Removed/avoided duplicate Lua registration issues. – Fixed vehicle configuration XML issues, including bad offset naming and duplicate entries. – Updated visible FS22-style text/references where they were showing incorrectly in the FS25 build. MAJOR HUD OVERHAUL – Reworked the Courseplay mini HUD into a cleaner style layout. – Kept the Courseplay green/black color theme. – Added a cleaner title bar: – Courseplay – Fieldwork – Courseplay – Unload Combine – Courseplay – Silo Work – Moved version number to the top-right of the HUD. – Removed visible CP: prefixes from HUD text where possible. – Enlarged and cleaned the vehicle name row. – Added/realigned the eye/course visibility icon. – Cleaned divider lines and spacing. – Improved font sizes and alignment. – Fixed long vehicle names so they trim cleaner instead of overflowing. – Rebuilt the bottom action row so buttons stay in a consistent order: 1. Courseplay/settings, Field target / crosshair 2. Play, Record or next/unload-now, Pause / reverse / recycle, Clear 3. Clear copied course cache, Copy generated course – Made buttons larger and easier to click. – Fixed overlapping/non-clickable button issues. – Moved all main action buttons to the bottom. – Kept copy-generated-course button available. – Added/cleaned the copied-course cache clear button. – Changed the unload-combine “next” icon scaled/positioned cleaner. – Prevented hidden buttons from remaining clickable underneath visible buttons. – Fixed HUD movement so it cannot be dragged while locked. – Fixed a bug where dragging the HUD moved the background but left buttons/text behind horizontally. – HUD position now moves as one unit. – HUD position/state is saved better. – Added HUD open/closed persistence. – If the HUD was open when saving, it should reopen after loading. – If it was closed when saving, it should stay closed. – Saved HUD position is retained. FIELDWORK HUD TEXT CLEANUP – Cleaned fieldwork HUD labels and values: – Waypoint: 1530/3050 – Start at: last waypoint – Start at: nearest waypoint – Start at: first waypoint – Work width – Tool offset horizontal – Added the missing space after Waypoint:. – Fixed course display states: – Course: temporary – Course: (none) – Course: Field 8 – Spreader Current intended behavior: – If a course has a field, show: – Course: Field 8 – Spreader – If multiple fields are detected, show: – Course: Fields 8, 9 – Spreader – If no field is detected, fall back to the course/tool name: – Course: Spreader – If no course is loaded: – Course: (none) – If a temporary/generated course exists but is not saved: – Course: temporary – Added redundancy protection so it should not show: – Course: Field 8 – Field 8 – Spreader SAVED-COURSE FOLDER / PATH DISPLAY – Added folder/path-aware course display. – Tried mapping folders like: – combine/field 8 – sprayer/field 8 – planter/field 8 – Later changed the preferred display to field-first format: – Course: Field 8 – Spreader instead of: – Course: Spread – Spreader AUTO-GENERATED COURSE NAMES – Added generated-course auto-name logic and bumped to 8.2.1.0 for that feature. New auto-name style examples: – Field 8 – Spreader – Field

Modded Courseplay v8. 3. 0. 1 FS25 | Farming Simulator 25 Mod Maps Tractors Harvesters Trucks Trailers Vehicles Cars Excavators Implements Buildings Saves Packs Misc Cheats Autodrive Home Add Mods How to Install Mods Create Mods How to Start Modding FS25 Giants Editor V10. 0. 3 METools for Giants Editor Modding Tool for FS25 How to Export your FS25 Mod Tips to Finalize your FS25 Mods How to use GIANTS Editor How To Test FS25 Mods Top Mods FS25 Universal Autoload FS25 Follow Me FS25 Courseplay FS25 AutoDrive FS25 Super Strength FS25 Enhanced Vehicle FS25 Power Tools FS25 Easy Dev Controls Tutorials FAQ How to get water How to reset a vehicle How to convert mods How to Make Money With Pigs How to Grow Fruit How to Feed Chickens How to use Baling technology About FS25 Release Date FS25 Money Cheat Giants Editor 10 – FS25 FS25 System requirements FS25: What we know so far FS25 Mods on Consoles Landwirtschafts Simulator 25 mods Contacts Misc Modded Courseplay v8. 3. 0. 1 FS25 Mods | June 15, 2026 FS25 Mods --> Modded Courseplay v8. 3. 0. 1 Unofficial Courseplay FS25 Custom Build Changelog Current custom build: 8. 3. 0. 1 VERSION / CORE CLEANUP – Fixed a fieldwork turn-state logic issue that could affect turn handling. – Bumped custom version through the project, ending at 8. 3. 0. 1. – Cleaned up older/incorrect references from the base mod. – Removed/avoided duplicate Lua registration issues. – Fixed vehicle configuration XML issues, including bad offset naming and duplicate entries. – Updated visible FS22-style text/references where they were showing incorrectly in the FS25 build. MAJOR HUD OVERHAUL – Reworked the Courseplay mini HUD into a cleaner style layout. – Kept the Courseplay green/black color theme. – Added a cleaner title bar: – Courseplay – Fieldwork – Courseplay – Unload Combine – Courseplay – Silo Work – Moved version number to the top-right of the HUD. – Removed visible CP: prefixes from HUD text where possible. – Enlarged and cleaned the vehicle name row. – Added/realigned the eye/course visibility icon. – Cleaned divider lines and spacing. – Improved font sizes and alignment. – Fixed long vehicle names so they trim cleaner instead of overflowing. – Rebuilt the bottom action row so buttons stay in a consistent order: 1. Courseplay/settings, Field target / crosshair 2. Play, Record or next/unload-now, Pause / reverse / recycle, Clear 3. Clear copied course cache, Copy generated course – Made buttons larger and easier to click. – Fixed overlapping/non-clickable button issues. – Moved all main action buttons to the bottom. – Kept copy-generated-course button available. – Added/cleaned the copied-course cache clear button. – Changed the unload-combine “next” icon scaled/positioned cleaner. – Prevented hidden buttons from remaining clickable underneath visible buttons. – Fixed HUD movement so it cannot be dragged while locked. – Fixed a bug where dragging the HUD moved the background but left buttons/text behind horizontally. – HUD position now moves as one unit. – HUD position/state is saved better. – Added HUD open/closed persistence. – If the HUD was open when saving, it should reopen after loading. – If it was closed when saving, it should stay closed. – Saved HUD position is retained. FIELDWORK HUD TEXT CLEANUP – Cleaned fieldwork HUD labels and values: – Waypoint: 1530/3050 – Start at: last waypoint – Start at: nearest waypoint – Start at: first waypoint – Work width – Tool offset horizontal – Added the missing space after Waypoint:. – Fixed course display states: – Course: temporary – Course: (none) – Course: Field 8 – Spreader Current intended behavior: – If a course has a field, show: – Course: Field 8 – Spreader – If multiple fields are detected, show: – Course: Fields 8, 9 – Spreader – If no field is detected, fall back to the course/tool name: – Course: Spreader – If no course is loaded: – Course: (none) – If a temporary/generated course exists but is not saved: – Course: temporary – Added redundancy protection so it should not show: – Course: Field 8 – Field 8 – Spreader SAVED-COURSE FOLDER / PATH DISPLAY – Added folder/path-aware course display. – Tried mapping folders like: – combine/field 8 – sprayer/field 8 – planter/field 8 – Later changed the preferred display to field-first format: – Course: Field 8 – Spreader instead of: – Course: Spread – Spreader AUTO-GENERATED COURSE NAMES – Added generated-course auto-name logic and bumped to 8. 2. 1. 0 for that feature. New auto-name style examples: – Field 8 – Spreader – Field

📊 Mod Details

Game
Fs25 World Mods
Author
farmingsimulator25mods.com
Version
8.3.0.1
Downloads
0
Endorsements
0
Category
Scripts
Created
6/15/2026
Updated
6/15/2026

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