GE10 Script – TreeGenerator (Prefab) V1.0
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #2 of 69 Scripts mods in this game by downloads
📋 About This Mod
GE10 Script - TreeGenerator (Prefab) V1.0 FS25 | Farming Simulator 25 Mod Maps Tractors Harvesters Trucks Trailers Vehicles Cars Excavators Implements Buildings Saves Packs Misc Cheats Autodrive Home Add Mods How to Install Mods Create Mods How to Start Modding FS25 Giants Editor V10.0.3 METools for Giants Editor Modding Tool for FS25 How to Export your FS25 Mod Tips to Finalize your FS25 Mods How to use GIANTS Editor How To Test FS25 Mods Top Mods FS25 Universal Autoload FS25 Follow Me FS25 Courseplay FS25 AutoDrive FS25 Super Strength FS25 Enhanced Vehicle FS25 Power Tools FS25 Easy Dev Controls Tutorials FAQ How to get water How to reset a vehicle How to convert mods How to Make Money With Pigs How to Grow Fruit How to Feed Chickens How to use Baling technology About FS25 Release Date FS25 Money Cheat Giants Editor 10 – FS25 FS25 System requirements FS25: What we know so far FS25 Mods on Consoles Landwirtschafts Simulator 25 mods Contacts Misc GE10 Script – TreeGenerator (Prefab) V1.0 FS25 Mods | April 23, 2026 FS25 Mods --> GE10 Script – TreeGenerator (Prefab) V1.0 With this practical script for the GIANTS Editor 10, a complete forest can be automatically created. The Random Tree Generator offers a simple way to randomly place trees from an existing pool within a defined area – considering minimum distances, terrain alignment, and random rotation. The tool allows any area (treeArea) to be defined as a forest area and automatically filled with trees from a treePool. Density, minimum distance, height alignment, and rotation can be individually adjusted. A special focus is on user-friendliness: – Easy configuration via a graphical user interface – Real-time progress display during generation – All trees are automatically grouped together (autoForest_X) – Clear status messages and error notifications For maximum control, the script offers numerous configuration options: Density (trees/m²): Determines how many trees are generated per square meter. Higher values create denser forests. Minimum Distance (m): Defines the minimum distance between two trees. Prevents overlaps and ensures natural distribution. Max Attempts per Tree: Specifies how many times the script tries to find a suitable spot for a tree. Higher values increase the success rate in dense forests. Random Rotation: Activates random rotation of each tree around its own axis. Provides more variety. Align to Terrain: Automatically adjusts the height of each tree to the terrain surface. Prevents floating or buried trees. Height Offset (m): Vertically shifts the trees. Positive values raise them, negative values lower them. The tool is aimed at both beginners and experienced modders and significantly speeds up the creation of forests and woodland areas on custom maps. Installation: 1.) Navigate to the installation directory of the GIANTS Editor. Default: "C:/Users\User/AppData/Local\GIANTS Editor 64bit 10.0.11+" 2.) Copy the file "TreeGenerator.lua" into the scripts folder of the GIANTS Editor. "C:/Users/User/AppData/Local\GIANTS Editor 64bit 10.0.11+/scripts/" 3.) The script is then available in the GIANTS Editor via the menu bar under "Scripts". Scene Preparation: Before you can use the script, your scene must have the following structure: Root ├── terrain ├── treeArea (TransformGroup with cubes or other objects) ├── point1 ├── point2 ├── point3 └── point4 … └── treePool (TransformGroup with tree models) ├── treeOak01 ├── treeSpruce01 ├── treeBirch01 └── … The treeArea defines the area in which trees are generated. Each child of this group represents a corner point of the polygon. At least three points are required. The treePool contains the template trees from which random selection is made. The more different trees, the more varied the forest will be. Troubleshooting: "treeArea not found!" > The TransformGroup "treeArea" does not exist in the scene. "treePool not found!" > The TransformGroup "treePool" does not exist in the scene. "No trees in treePool!" > The treePool contains no tree models. "treeArea needs at least 3 points!" > The treeArea contains fewer than 3 points. "No trees generated!" > The area is too small or the density is too low. Author: Zyran Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD --> Helpful Information: How to install FS25 mods | FS25 System Requiremnts | FS25 Modding Tutorial | Giants Editor for FS25 | How to Convert mods | FS25 Cheats Tags: Max Attempts Random Rotation Scene Preparation Terrain Material Processor v1.0.1 September 8, 2025 by FS25 mods · Published September 8, 2025 RGC Productions v0.2 March 3, 2025 by FS25 mods · Published March 3, 2025 Realistic RayTracing Reshade Preset V1.18.6.2 April 15, 2026 by FS25 mods · Published April 15, 2026 About Farming Simulator 25 mods Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change y
GE10 Script - TreeGenerator (Prefab) V1. 0 FS25 | Farming Simulator 25 Mod Maps Tractors Harvesters Trucks Trailers Vehicles Cars Excavators Implements Buildings Saves Packs Misc Cheats Autodrive Home Add Mods How to Install Mods Create Mods How to Start Modding FS25 Giants Editor V10. 0. 3 METools for Giants Editor Modding Tool for FS25 How to Export your FS25 Mod Tips to Finalize your FS25 Mods How to use GIANTS Editor How To Test FS25 Mods Top Mods FS25 Universal Autoload FS25 Follow Me FS25 Courseplay FS25 AutoDrive FS25 Super Strength FS25 Enhanced Vehicle FS25 Power Tools FS25 Easy Dev Controls Tutorials FAQ How to get water How to reset a vehicle How to convert mods How to Make Money With Pigs How to Grow Fruit How to Feed Chickens How to use Baling technology About FS25 Release Date FS25 Money Cheat Giants Editor 10 – FS25 FS25 System requirements FS25: What we know so far FS25 Mods on Consoles Landwirtschafts Simulator 25 mods Contacts Misc GE10 Script – TreeGenerator (Prefab) V1. 0 FS25 Mods | April 23, 2026 FS25 Mods --> GE10 Script – TreeGenerator (Prefab) V1. 0 With this practical script for the GIANTS Editor 10, a complete forest can be automatically created. The Random Tree Generator offers a simple way to randomly place trees from an existing pool within a defined area – considering minimum distances, terrain alignment, and random rotation. The tool allows any area (treeArea) to be defined as a forest area and automatically filled with trees from a treePool. Density, minimum distance, height alignment, and rotation can be individually adjusted. A special focus is on user-friendliness: – Easy configuration via a graphical user interface – Real-time progress display during generation – All trees are automatically grouped together (autoForest_X) – Clear status messages and error notifications For maximum control, the script offers numerous configuration options: Density (trees/m²): Determines how many trees are generated per square meter. Higher values create denser forests. Minimum Distance (m): Defines the minimum distance between two trees. Prevents overlaps and ensures natural distribution. Max Attempts per Tree: Specifies how many times the script tries to find a suitable spot for a tree. Higher values increase the success rate in dense forests. Random Rotation: Activates random rotation of each tree around its own axis. Provides more variety. Align to Terrain: Automatically adjusts the height of each tree to the terrain surface. Prevents floating or buried trees. Height Offset (m): Vertically shifts the trees. Positive values raise them, negative values lower them. The tool is aimed at both beginners and experienced modders and significantly speeds up the creation of forests and woodland areas on custom maps. Installation: 1.) Navigate to the installation directory of the GIANTS Editor. Default: "C:/Users\User/AppData/Local\GIANTS Editor 64bit 10. 0. 11+" 2.) Copy the file "TreeGenerator.lua" into the scripts folder of the GIANTS Editor. "C:/Users/User/AppData/Local\GIANTS Editor 64bit 10. 0. 11+/scripts/" 3.) The script is then available in the GIANTS Editor via the menu bar under "Scripts". Scene Preparation: Before you can use the script, your scene must have the following structure: Root ├── terrain ├── treeArea (TransformGroup with cubes or other objects) ├── point1 ├── point2 ├── point3 └── point4 … └── treePool (TransformGroup with tree models) ├── treeOak01 ├── treeSpruce01 ├── treeBirch01 └── … The treeArea defines the area in which trees are generated. Each child of this group represents a corner point of the polygon. At least three points are required. The treePool contains the template trees from which random selection is made. The more different trees, the more varied the forest will be. Troubleshooting: "treeArea not found!" > The TransformGroup "treeArea" does not exist in the scene. "treePool not found!" > The TransformGroup "treePool" does not exist in the scene. "No trees in treePool!" > The treePool contains no tree models. "treeArea needs at least 3 points!" > The treeArea contains fewer than 3 points. "No trees generated!" > The area is too small or the density is too low. Author: Zyran Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD --> Helpful Information: How to install FS25 mods | FS25 System Requiremnts | FS25 Modding Tutorial | Giants Editor for FS25 | How to Convert mods | FS25 Cheats Tags: Max Attempts Random Rotation Scene Preparation Terrain Material Processor v1. 0. 1 September 8, 2025 by FS25 mods · Published September 8, 2025 RGC Productions v0. 2 March 3, 2025 by FS25 mods · Published March 3, 2025 Realistic RayTracing Reshade Preset V1. 18. 6. 2 April 15, 2026 by FS25 mods · Published April 15, 2026 About Farming Simulator 25 mods Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change y
📊 Mod Details
- Game
- Fs25 World Mods
- Author
- farmingsimulator25mods.com
- Version
- 1.0
- Downloads
- 0
- Endorsements
- 0
- Category
- Scripts
- Created
- 4/23/2026
- Updated
- 4/23/2026
🔧 How to Install Farming Simulator 25 Mods
Download from https://www.farmingsimulator25mods.com.
📖 Full step-by-step install guide for Farming Simulator 25 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Farming Simulator 25 commands, item IDs, and more.
Keep browsing — more Farming Simulator 25 mods await