GE10 Script – Spline To Field Generator (Prefab) V1.0

⭐ — (0 endorsements) 📥 0 downloads 📌 v1.0 📅 5/28/2026
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By farmingsimulator25mods.com · Scripts

⬇ Download Mod Source: Official source ↗ 📅 Updated: 5/28/2026 📅 Created: 5/28/2026

🔍 Analysis

  • 🏆 #23 of 46 Scripts mods in this game by downloads

📋 About This Mod

GE10 Script - Spline To Field Generator (Prefab) V1.0 FS25 | Farming Simulator 25 Mod Maps Tractors Harvesters Trucks Trailers Vehicles Cars Excavators Implements Buildings Saves Packs Misc Cheats Autodrive Home Add Mods How to Install Mods Create Mods How to Start Modding FS25 Giants Editor V10.0.3 METools for Giants Editor Modding Tool for FS25 How to Export your FS25 Mod Tips to Finalize your FS25 Mods How to use GIANTS Editor How To Test FS25 Mods Top Mods FS25 Universal Autoload FS25 Follow Me FS25 Courseplay FS25 AutoDrive FS25 Super Strength FS25 Enhanced Vehicle FS25 Power Tools FS25 Easy Dev Controls Tutorials FAQ How to get water How to reset a vehicle How to convert mods How to Make Money With Pigs How to Grow Fruit How to Feed Chickens How to use Baling technology About FS25 Release Date FS25 Money Cheat Giants Editor 10 – FS25 FS25 System requirements FS25: What we know so far FS25 Mods on Consoles Landwirtschafts Simulator 25 mods Contacts Misc GE10 Script – Spline To Field Generator (Prefab) V1.0 FS25 Mods | May 28, 2026 FS25 Mods --> GE10 Script – Spline To Field Generator (Prefab) V1.0 The SplineToFieldGenerator is a script for the GIANTS Editor designed to help users create fields more easily using splines while keeping the number of polygonPoints as low as possible. This script can save a significant amount of work, especially when working with very large or irregularly shaped fields. Features: Simple field generation using fieldBoundarySpline Field island generation using: fieldIslandSpline/fieldIslandSmallSpline Field islands are completely optional and not required. UI Features: Creation of all required splines and groups Generation of polygonPoints Show and hide splines Render debug mode for a better overview of the generated polygonPoints of the selected field using the current settings, including live updates when settings are changed Delete all splines and groups from either a selected field or all fields Notes: When deleting splines and groups for the first time, a backup TransformGroup will automatically be created under: SplineToFieldGenerator -> Backup. The deleted splines and groups will then be stored there as: fieldXXBackup. This backup system is used to preserve the splines and groups of a field in case something was deleted accidentally or additional changes need to be made later. Additionally, the script performs many automatic checks and outputs useful messages to the GE console, explaining what is currently happening or why certain functions could not be execute Example Field Structure: First, you need a field created using the GIANTS Editor FieldToolkit or another script that supports field creation. Simple Field fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–└── fieldBoundarySpline (Spline) SplineToFieldGenerator structure ——————————————————————————- Field With Field Islands fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–├── fieldBoundarySpline (Spline) ——–└── fieldIsland (transformgroup) SplineToFieldGenerator structure ————└── fieldIslandSpline (Spline) ——————————————————————————- The fieldIsland TransformGroup must be properly aligned with the field islands. The blue debug lines in Render Debug mode help visualize whether areas are correctly detected as field islands during generation. Field With Hard-To-Reach Field Islands fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–├── fieldBoundarySpline (Spline) ——–└── fieldIsland (transformgroup) ——&#82

GE10 Script - Spline To Field Generator (Prefab) V1. 0 FS25 | Farming Simulator 25 Mod Maps Tractors Harvesters Trucks Trailers Vehicles Cars Excavators Implements Buildings Saves Packs Misc Cheats Autodrive Home Add Mods How to Install Mods Create Mods How to Start Modding FS25 Giants Editor V10. 0. 3 METools for Giants Editor Modding Tool for FS25 How to Export your FS25 Mod Tips to Finalize your FS25 Mods How to use GIANTS Editor How To Test FS25 Mods Top Mods FS25 Universal Autoload FS25 Follow Me FS25 Courseplay FS25 AutoDrive FS25 Super Strength FS25 Enhanced Vehicle FS25 Power Tools FS25 Easy Dev Controls Tutorials FAQ How to get water How to reset a vehicle How to convert mods How to Make Money With Pigs How to Grow Fruit How to Feed Chickens How to use Baling technology About FS25 Release Date FS25 Money Cheat Giants Editor 10 – FS25 FS25 System requirements FS25: What we know so far FS25 Mods on Consoles Landwirtschafts Simulator 25 mods Contacts Misc GE10 Script – Spline To Field Generator (Prefab) V1. 0 FS25 Mods | May 28, 2026 FS25 Mods --> GE10 Script – Spline To Field Generator (Prefab) V1. 0 The SplineToFieldGenerator is a script for the GIANTS Editor designed to help users create fields more easily using splines while keeping the number of polygonPoints as low as possible. This script can save a significant amount of work, especially when working with very large or irregularly shaped fields. Features: Simple field generation using fieldBoundarySpline Field island generation using: fieldIslandSpline/fieldIslandSmallSpline Field islands are completely optional and not required. UI Features: Creation of all required splines and groups Generation of polygonPoints Show and hide splines Render debug mode for a better overview of the generated polygonPoints of the selected field using the current settings, including live updates when settings are changed Delete all splines and groups from either a selected field or all fields Notes: When deleting splines and groups for the first time, a backup TransformGroup will automatically be created under: SplineToFieldGenerator -> Backup. The deleted splines and groups will then be stored there as: fieldXXBackup. This backup system is used to preserve the splines and groups of a field in case something was deleted accidentally or additional changes need to be made later. Additionally, the script performs many automatic checks and outputs useful messages to the GE console, explaining what is currently happening or why certain functions could not be execute Example Field Structure: First, you need a field created using the GIANTS Editor FieldToolkit or another script that supports field creation. Simple Field fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–└── fieldBoundarySpline (Spline) SplineToFieldGenerator structure ——————————————————————————- Field With Field Islands fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–├── fieldBoundarySpline (Spline) ——–└── fieldIsland (transformgroup) SplineToFieldGenerator structure ————└── fieldIslandSpline (Spline) ——————————————————————————- The fieldIsland TransformGroup must be properly aligned with the field islands. The blue debug lines in Render Debug mode help visualize whether areas are correctly detected as field islands during generation. Field With Hard-To-Reach Field Islands fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–├── fieldBoundarySpline (Spline) ——–└── fieldIsland (transformgroup) ——R

📊 Mod Details

Game
Fs25 World Mods
Author
farmingsimulator25mods.com
Version
1.0
Downloads
0
Endorsements
0
Category
Scripts
Created
5/28/2026
Updated
5/28/2026

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