Slurry Pipe System v1.0.0.1

⭐ — (0 endorsements) 📥 0 downloads 📌 v1.0.0.1 📅 7/21/2026
🟡 Updated this year

By fs25modhub.com · Other

⬇ Download Mod Source: Official source ↗ 📅 Updated: 7/21/2026 📅 Created: 7/21/2026

🔍 Analysis

  • 🏆 #1080 of 2245 Other mods in this game by downloads

📋 About This Mod

Slurry Pipe System v1.0.0.1 | FS25 Mod Download Home Upload Mod Featured Mods FS25 Universal Autoload FS25 Courseplay FS25 Autodrive FS25 Super Strength FS25 Vehicle Explorer FS25 Enhanced Vehicle Installing Mods Modding Info FS25 Modding Guide FS25 Modding Tool How to Start Modding How to edit a Tractor? Convert FS22 to FS25 Mods Testing Your FS25 Mods FS25 Cheats FS25 Guides FS25 FAQ About FS25 FS25 News Giants Editor FS25 FS25 Ground Deformation FS25 Release Date FS25 Mods on Consoles FS25 System Requirements FS25 Console Commands Download FS25 Game Landwirtschafts Simulator 25 Mods Best Mods Help Contacts Maps Cars Trucks Tractors Trailers Vehicles Excavators Implements Harvesters Headers Buildings Objects Gameplay Prefab Textures Packs Implements / Tools Slurry Pipe System v1.0.0.1 FS25 Mods | 21 Jul, 2026 New features – Slurry separator (Börger 125 bunker separator) — new screw-press placeable (manureHeapSeparator type): pulls slurry in through one coupler, presses the dry matter onto its own manure bunker, returns the thinner liquid fraction through the other coupler. – Walk-up start/stop and 5-step screw tightness control; auto-halts on exhausted dry matter or a full bunker and resumes on its own; optional running cost per hour. Fully server-authoritative, MP-synced, join-in-progress safe, saved per game. – Third-party placeables can configure their own machine via. – Buying station support — FS25_BuyableManureAndOther’s liquid manure station registers as a paid, infinite pipe-only SPS source with a walk-up switch between its sold liquids (plus SPS-extra types such as water). Charges through the station’s own pricing; MP-synced and JIP-safe. – Gravity head equalisation — new optional headHeightNodeName on vehicle and store couplings. – Levels equalise by gravity between connected vessels, gated on the pipe run’s declared high point, so slurry only flows downhill when it genuinely can. – Couplings without the attribute behave exactly as before. – Lid-linked deployable couplers — new deployAnimatedObjectSaveId on store couplings drives the placeable’s own vanilla animatedObjects lid: deploy opens it, connecting requires it fully open, and the lid’s walk-up trigger locks while a pipe is live. – Shared lids across several couplers supported via one shared animated object. – Sprayer store fill-type control — placeable sprayer couplings can now declare their own fill type and capacity (#fillType + #capacity), or act as dynamic lock-until-empty compartments (#fillTypes / #fillTypeCategories, including fillTypes=”ANY” which accepts whatever the connected sprayer holds — script-mod liquids included). Compartment state saves, syncs in MP and survives JIP. – Per-config coupler animations — vehicles and placeables (slurry and sprayer) can ship their own block inside the embedded config; local ids override the shared library. – Pipes rest on real surfaces — laid chains and connection pipes now settle onto concrete pads, building floors, bridge decks and roads (per-bone raycast), not just the terrain, across all three pipe visual systems. – Soil & Fertilizer compatibility — all 12 FS25_SoilFertilizer custom liquid IBC tanks are recognised; SPS spawns the correctly branded IBC for the connected sprayer’s liquid. – IBC spawn control — optional IBCspawnPoint child node on a sprayer coupler dictates the hold-R spawned IBC’s position and heading; the Add IBC prompt is suppressed while the sprayer is empty. – Embedded crust visuals — the foliage/plane block now works on placeables registered via the embedded block (previously bundled-config only). – Per-player settings — the pipe colour picker and the entire spreader HUD section have moved to the General settings page, so every player in multiplayer (not just the host/admin) can use them. – Each player’s choices — including the dragged HUD position and scale — now persist in their own local user file across sessions and servers. – Multiplayer gameplay settings sync — the gameplay rows (Slurry Realism, Thickness Flow, Blockages, Length Falloff, Shear Bolt, IBC Persistence) are now server-authoritative: admin changes apply on the server, broadcast to every client, and reach late joiners in the join dump. The shear bolt master switch now actually disables bolt wear (it was previously unconnected). Fixes – valveType=”NONE” store couplers no longer show a phantom “Open valve” prompt anywhere on the run — walk-up interaction is connect/disconnect only, and the far end is treated as free-flowing. – Savegame reload no longer duplicates or loops back coupler bez pipes; a load-side sanitizer heals already-corrupted saves. – Multi-type husbandry storages (straw + slurry) no longer risk draining STRAW or converting deposits into the wrong type — transfers are gated on a pumpable-liquid allowlist. – Digestate deposited into a slurry-holding tank now me

Slurry Pipe System v1. 0. 0. 1 | FS25 Mod Download Home Upload Mod Featured Mods FS25 Universal Autoload FS25 Courseplay FS25 Autodrive FS25 Super Strength FS25 Vehicle Explorer FS25 Enhanced Vehicle Installing Mods Modding Info FS25 Modding Guide FS25 Modding Tool How to Start Modding How to edit a Tractor? Convert FS22 to FS25 Mods Testing Your FS25 Mods FS25 Cheats FS25 Guides FS25 FAQ About FS25 FS25 News Giants Editor FS25 FS25 Ground Deformation FS25 Release Date FS25 Mods on Consoles FS25 System Requirements FS25 Console Commands Download FS25 Game Landwirtschafts Simulator 25 Mods Best Mods Help Contacts Maps Cars Trucks Tractors Trailers Vehicles Excavators Implements Harvesters Headers Buildings Objects Gameplay Prefab Textures Packs Implements / Tools Slurry Pipe System v1. 0. 0. 1 FS25 Mods | 21 Jul, 2026 New features – Slurry separator (Börger 125 bunker separator) — new screw-press placeable (manureHeapSeparator type): pulls slurry in through one coupler, presses the dry matter onto its own manure bunker, returns the thinner liquid fraction through the other coupler. – Walk-up start/stop and 5-step screw tightness control; auto-halts on exhausted dry matter or a full bunker and resumes on its own; optional running cost per hour. Fully server-authoritative, MP-synced, join-in-progress safe, saved per game. – Third-party placeables can configure their own machine via. – Buying station support — FS25_BuyableManureAndOther’s liquid manure station registers as a paid, infinite pipe-only SPS source with a walk-up switch between its sold liquids (plus SPS-extra types such as water). Charges through the station’s own pricing; MP-synced and JIP-safe. – Gravity head equalisation — new optional headHeightNodeName on vehicle and store couplings. – Levels equalise by gravity between connected vessels, gated on the pipe run’s declared high point, so slurry only flows downhill when it genuinely can. – Couplings without the attribute behave exactly as before. – Lid-linked deployable couplers — new deployAnimatedObjectSaveId on store couplings drives the placeable’s own vanilla animatedObjects lid: deploy opens it, connecting requires it fully open, and the lid’s walk-up trigger locks while a pipe is live. – Shared lids across several couplers supported via one shared animated object. – Sprayer store fill-type control — placeable sprayer couplings can now declare their own fill type and capacity (#fillType + #capacity), or act as dynamic lock-until-empty compartments (#fillTypes / #fillTypeCategories, including fillTypes=”ANY” which accepts whatever the connected sprayer holds — script-mod liquids included). Compartment state saves, syncs in MP and survives JIP. – Per-config coupler animations — vehicles and placeables (slurry and sprayer) can ship their own block inside the embedded config; local ids override the shared library. – Pipes rest on real surfaces — laid chains and connection pipes now settle onto concrete pads, building floors, bridge decks and roads (per-bone raycast), not just the terrain, across all three pipe visual systems. – Soil & Fertilizer compatibility — all 12 FS25_SoilFertilizer custom liquid IBC tanks are recognised; SPS spawns the correctly branded IBC for the connected sprayer’s liquid. – IBC spawn control — optional IBCspawnPoint child node on a sprayer coupler dictates the hold-R spawned IBC’s position and heading; the Add IBC prompt is suppressed while the sprayer is empty. – Embedded crust visuals — the foliage/plane block now works on placeables registered via the embedded block (previously bundled-config only). – Per-player settings — the pipe colour picker and the entire spreader HUD section have moved to the General settings page, so every player in multiplayer (not just the host/admin) can use them. – Each player’s choices — including the dragged HUD position and scale — now persist in their own local user file across sessions and servers. – Multiplayer gameplay settings sync — the gameplay rows (Slurry Realism, Thickness Flow, Blockages, Length Falloff, Shear Bolt, IBC Persistence) are now server-authoritative: admin changes apply on the server, broadcast to every client, and reach late joiners in the join dump. The shear bolt master switch now actually disables bolt wear (it was previously unconnected). Fixes – valveType=”NONE” store couplers no longer show a phantom “Open valve” prompt anywhere on the run — walk-up interaction is connect/disconnect only, and the far end is treated as free-flowing. – Savegame reload no longer duplicates or loops back coupler bez pipes; a load-side sanitizer heals already-corrupted saves. – Multi-type husbandry storages (straw + slurry) no longer risk draining STRAW or converting deposits into the wrong type — transfers are gated on a pumpable-liquid allowlist. – Digestate deposited into a slurry-holding tank now me

📊 Mod Details

Game
Fs25 Hub Mods
Author
fs25modhub.com
Version
1.0.0.1
Downloads
0
Endorsements
0
Category
Other
Created
7/21/2026
Updated
7/21/2026

🔧 How to Install Farming Simulator 25 Mods

Download from https://www.fs25modhub.com.

📖 Full step-by-step install guide for Farming Simulator 25 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Farming Simulator 25 commands, item IDs, and more.

Keep browsing — more Farming Simulator 25 mods await

📋 All Farming Simulator 25 Mods 🏆 Top 25 📂 More Other 👤 More by fs25modhub.com 🔎 Similar Mods 🌐 Best Other (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods