GE10 Script – Spline To Field Generator v1.0

⭐ — (0 endorsements) 📥 0 downloads 📌 v1.0 📅 5/28/2026
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By fs25modhub.com · Scripts

⬇ Download Mod Source: Official source ↗ 📅 Updated: 5/28/2026 📅 Created: 5/28/2026

🔍 Analysis

  • 🏆 #25 of 45 Scripts mods in this game by downloads

📋 About This Mod

GE10 Script - Spline To Field Generator v1.0 | FS25 Mod Download Home Upload Mod Featured Mods FS25 Universal Autoload FS25 Courseplay FS25 Autodrive FS25 Super Strength FS25 Vehicle Explorer FS25 Enhanced Vehicle Installing Mods Modding Info FS25 Modding Guide FS25 Modding Tool How to Start Modding How to edit a Tractor? Convert FS22 to FS25 Mods Testing Your FS25 Mods FS25 Cheats FS25 Guides FS25 FAQ About FS25 FS25 News Giants Editor FS25 FS25 Ground Deformation FS25 Release Date FS25 Mods on Consoles FS25 System Requirements FS25 Console Commands Download FS25 Game Landwirtschafts Simulator 25 Mods Best Mods Help Contacts Maps Cars Trucks Tractors Trailers Vehicles Excavators Implements Harvesters Headers Buildings Objects Gameplay Prefab Textures Packs Prefab GE10 Script – Spline To Field Generator v1.0 FS25 Mods | 28 May, 2026 The SplineToFieldGenerator is a script for the GIANTS Editor designed to help users create fields more easily using splines while keeping the number of polygonPoints as low as possible. This script can save a significant amount of work, especially when working with very large or irregularly shaped fields. Features: – Simple field generation using fieldBoundarySpline – Field island generation using: fieldIslandSpline/fieldIslandSmallSpline – Field islands are completely optional and not required. UI Features: – Creation of all required splines and groups – Generation of polygonPoints – Show and hide splines – Render debug mode for a better overview of the generated polygonPoints of the selected field using the current settings, including live updates when settings are changed – Delete all splines and groups from either a selected field or all fields Notes: When deleting splines and groups for the first time, a backup TransformGroup will automatically be created under: SplineToFieldGenerator -> Backup. The deleted splines and groups will then be stored there as: fieldXXBackup. This backup system is used to preserve the splines and groups of a field in case something was deleted accidentally or additional changes need to be made later. Additionally, the script performs many automatic checks and outputs useful messages to the GE console, explaining what is currently happening or why certain functions could not be execute Example Field Structure: First, you need a field created using the GIANTS Editor FieldToolkit or another script that supports field creation. Simple Field fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–└── fieldBoundarySpline (Spline) SplineToFieldGenerator structure Field With Field Islands fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–├── fieldBoundarySpline (Spline) ——–└── fieldIsland (transformgroup) SplineToFieldGenerator structure ————└── fieldIslandSpline (Spline) The fieldIsland TransformGroup must be properly aligned with the field islands. The blue debug lines in Render Debug mode help visualize whether areas are correctly detected as field islands during generation. Field With Hard-To-Reach Field Islands fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–├── fieldBoundarySpline (Spline) ——–└── fieldIsland (transformgroup) ————├── fieldIslandSpline (Spline) SplineToFieldGenerator structure ————├── fieldIslandSpline (Spline) ————└── fieldIslandWaypoint (transformgroup) —————-└── fieldIslandSpline (Spline) The fieldIslandWaypoint is used to provide one or multiple fieldIslandSpline objects with an additional TransformGroup, allowing difficult-to-reach field islands to be generated more accurately. This is especially useful for highly complex or heavily twisted field layouts. Important Notes: The hierarchy does not need to

GE10 Script - Spline To Field Generator v1. 0 | FS25 Mod Download Home Upload Mod Featured Mods FS25 Universal Autoload FS25 Courseplay FS25 Autodrive FS25 Super Strength FS25 Vehicle Explorer FS25 Enhanced Vehicle Installing Mods Modding Info FS25 Modding Guide FS25 Modding Tool How to Start Modding How to edit a Tractor? Convert FS22 to FS25 Mods Testing Your FS25 Mods FS25 Cheats FS25 Guides FS25 FAQ About FS25 FS25 News Giants Editor FS25 FS25 Ground Deformation FS25 Release Date FS25 Mods on Consoles FS25 System Requirements FS25 Console Commands Download FS25 Game Landwirtschafts Simulator 25 Mods Best Mods Help Contacts Maps Cars Trucks Tractors Trailers Vehicles Excavators Implements Harvesters Headers Buildings Objects Gameplay Prefab Textures Packs Prefab GE10 Script – Spline To Field Generator v1. 0 FS25 Mods | 28 May, 2026 The SplineToFieldGenerator is a script for the GIANTS Editor designed to help users create fields more easily using splines while keeping the number of polygonPoints as low as possible. This script can save a significant amount of work, especially when working with very large or irregularly shaped fields. Features: – Simple field generation using fieldBoundarySpline – Field island generation using: fieldIslandSpline/fieldIslandSmallSpline – Field islands are completely optional and not required. UI Features: – Creation of all required splines and groups – Generation of polygonPoints – Show and hide splines – Render debug mode for a better overview of the generated polygonPoints of the selected field using the current settings, including live updates when settings are changed – Delete all splines and groups from either a selected field or all fields Notes: When deleting splines and groups for the first time, a backup TransformGroup will automatically be created under: SplineToFieldGenerator -> Backup. The deleted splines and groups will then be stored there as: fieldXXBackup. This backup system is used to preserve the splines and groups of a field in case something was deleted accidentally or additional changes need to be made later. Additionally, the script performs many automatic checks and outputs useful messages to the GE console, explaining what is currently happening or why certain functions could not be execute Example Field Structure: First, you need a field created using the GIANTS Editor FieldToolkit or another script that supports field creation. Simple Field fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–└── fieldBoundarySpline (Spline) SplineToFieldGenerator structure Field With Field Islands fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–├── fieldBoundarySpline (Spline) ——–└── fieldIsland (transformgroup) SplineToFieldGenerator structure ————└── fieldIslandSpline (Spline) The fieldIsland TransformGroup must be properly aligned with the field islands. The blue debug lines in Render Debug mode help visualize whether areas are correctly detected as field islands during generation. Field With Hard-To-Reach Field Islands fields —-└── fieldXX ——–├── polygonPoints (transformgroup) ——–├── nameIndicator (transformgroup) Standard GIANTS structure ——–├── teleportIndicator (transformgroup) ——————————————————————————- ——–├── fieldBoundarySpline (Spline) ——–└── fieldIsland (transformgroup) ————├── fieldIslandSpline (Spline) SplineToFieldGenerator structure ————├── fieldIslandSpline (Spline) ————└── fieldIslandWaypoint (transformgroup) —————-└── fieldIslandSpline (Spline) The fieldIslandWaypoint is used to provide one or multiple fieldIslandSpline objects with an additional TransformGroup, allowing difficult-to-reach field islands to be generated more accurately. This is especially useful for highly complex or heavily twisted field layouts. Important Notes: The hierarchy does not need to

📊 Mod Details

Game
Fs25 Hub Mods
Author
fs25modhub.com
Version
1.0
Downloads
0
Endorsements
0
Category
Scripts
Created
5/28/2026
Updated
5/28/2026

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