CCM Production Pack v1.0.1.0
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- 🏆 #28 of 45 Scripts mods in this game by downloads
📋 About This Mod
CCM Production Pack v1.0.1.0 | FS25 Mod Download Home Upload Mod Featured Mods FS25 Universal Autoload FS25 Courseplay FS25 Autodrive FS25 Super Strength FS25 Vehicle Explorer FS25 Enhanced Vehicle Installing Mods Modding Info FS25 Modding Guide FS25 Modding Tool How to Start Modding How to edit a Tractor? Convert FS22 to FS25 Mods Testing Your FS25 Mods FS25 Cheats FS25 Guides FS25 FAQ About FS25 FS25 News Giants Editor FS25 FS25 Ground Deformation FS25 Release Date FS25 Mods on Consoles FS25 System Requirements FS25 Console Commands Download FS25 Game Landwirtschafts Simulator 25 Mods Best Mods Help Contacts Maps Cars Trucks Tractors Trailers Vehicles Excavators Implements Harvesters Headers Buildings Objects Gameplay Prefab Textures Packs Buildings CCM Production Pack v1.0.1.0 FS25 Mods | 26 May, 2026 IMPORTANT NOTES: – This mod pack adds 4 new tippable heaps (heightTypes) to the ground. Please be aware of the heightType limit on your map if there are already many new fillTypes installed! – DIRECT FEEDING: CCM / GRIST can only be fed directly if it is registered in the map's animalFood.xml. For use in forage mixers, CCM / GRIST must be explicitly included in the MAP'S recipes – a standard mod cannot add these entries globally! – BALE ERROR: Due to a Giants error regarding the loading order of bale and filltype definitions from mods, baling CCM is only possible on maps that already have these bales integrated natively into the map! – Take your animal feeding to the next level! – This pack expands your feeding options with the production of high-quality grist and CCM (Corn Cob Mix). – The extra effort of milling and fermenting is highly rewarded: – By cracking the grain (up to 25% yield bonus) and the subsequent processing in the mixing factory, you achieve a significantly higher feed output compared to using raw crops. – It pays off! How to process your crops: – You have two options for milling, depending on the size of your farm: 1. The Mobile Hammer Mill: – Designed for large-scale operations. – It provides a seamless continuous process driven by a powerful tractor (280 hp) or PTO generator. – Once the unloading pipe is unfolded, the material is milled on-the-fly and can be unloaded to the ground, a silo, or a trailer. IMPORTANT: – The use of mill additive is mandatory for this mobile process! – Without the additive, the raw material is output un-milled. 2. The Stationary Grist Mill: – A compact, placeable, and cost-effective alternative for smaller farms. – Simply fill the bunker and let the facility do the work. – Finished grist automatically spawns on pallets or can be unloaded as bulk material via the pipe. – No additive or tractor power required. Raw CCM from either mill must then be fermented in one of the included bunker silos or wrapped into bales (if the map supports it!) using the included Goeweil baler (with mounted Additive Tank!) or vanilla roundbale balers to obtain usable CCM. In the placeable mixing factory, the produced goods can then be mixed with forage or root crops to create highly efficient pig food and Total Mixed Ration (TMR) for cows. V1.0.1.0 – added small stationary Mill (production) – fixed missing connectors when Lizard Hammer Mill is detached – fixed weird looking fillVolume on the Hammer Mill – fixed fillPlanes diffuse texture with too high alpha and not showing on belts/particles – adjusted soundScale for hammer mill operation (was way too loud) – changed/adjusted input triggers for foodmix factories, hopefully working seamlessly on consoles now – fixed additive error on the Goeweil Vario 150 Ext – added CCM to non-additive attachment GOEWEIL variant (CCMRAW still needs the additive tank version!) – changed sound templates for fill types – added Portuguese ingame translation (provided by Inoque) Author: Kastor Tags: CCMRAW Goeweil Vario IMPORTANT PTO Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover. Download Useful Information: How to install FS25 Mods | Farming Simulator 25 FAQ | Farming Simulator 25 News | FS25 System Requirements | Download FS25 Game | Giants Editor FS25 | FS25 Modding Guide | FS25 Cheats | FS25 Guides ... --> WS11 Machinery Shed v1.0.0.0 Buildings 15 Nov, 2024 Liquid Fertilizer Facility V1.0 Buildings 28 May, 2025 Unrealistic Animal Husbandries v1.0 Buildings 20 Dec, 2024 Leave a Reply Cancel reply Your email address will not be published. Required fields are marked * Comment Name * Email * I have read and accepted the Privacy Policy * Categories Maps Cars Trucks Combine / Harvesters Tractors Trailers Forestry Forklifts / Excavators Vehicles Headers Buildings Implements / Tools Objects Gameplay Seasons Prefab Textures Packs Trending Mods Strumyk Grom Pack v1.0 17 Aug, 2026 New Holland Pack v1.1.2 16 Aug, 202
CCM Production Pack v1. 0. 1. 0 | FS25 Mod Download Home Upload Mod Featured Mods FS25 Universal Autoload FS25 Courseplay FS25 Autodrive FS25 Super Strength FS25 Vehicle Explorer FS25 Enhanced Vehicle Installing Mods Modding Info FS25 Modding Guide FS25 Modding Tool How to Start Modding How to edit a Tractor? Convert FS22 to FS25 Mods Testing Your FS25 Mods FS25 Cheats FS25 Guides FS25 FAQ About FS25 FS25 News Giants Editor FS25 FS25 Ground Deformation FS25 Release Date FS25 Mods on Consoles FS25 System Requirements FS25 Console Commands Download FS25 Game Landwirtschafts Simulator 25 Mods Best Mods Help Contacts Maps Cars Trucks Tractors Trailers Vehicles Excavators Implements Harvesters Headers Buildings Objects Gameplay Prefab Textures Packs Buildings CCM Production Pack v1. 0. 1. 0 FS25 Mods | 26 May, 2026 IMPORTANT NOTES: – This mod pack adds 4 new tippable heaps (heightTypes) to the ground. Please be aware of the heightType limit on your map if there are already many new fillTypes installed! – DIRECT FEEDING: CCM / GRIST can only be fed directly if it is registered in the map's animalFood.xml. For use in forage mixers, CCM / GRIST must be explicitly included in the MAP'S recipes – a standard mod cannot add these entries globally! – BALE ERROR: Due to a Giants error regarding the loading order of bale and filltype definitions from mods, baling CCM is only possible on maps that already have these bales integrated natively into the map! – Take your animal feeding to the next level! – This pack expands your feeding options with the production of high-quality grist and CCM (Corn Cob Mix). – The extra effort of milling and fermenting is highly rewarded: – By cracking the grain (up to 25% yield bonus) and the subsequent processing in the mixing factory, you achieve a significantly higher feed output compared to using raw crops. – It pays off! How to process your crops: – You have two options for milling, depending on the size of your farm: 1. The Mobile Hammer Mill: – Designed for large-scale operations. – It provides a seamless continuous process driven by a powerful tractor (280 hp) or PTO generator. – Once the unloading pipe is unfolded, the material is milled on-the-fly and can be unloaded to the ground, a silo, or a trailer. IMPORTANT: – The use of mill additive is mandatory for this mobile process! – Without the additive, the raw material is output un-milled. 2. The Stationary Grist Mill: – A compact, placeable, and cost-effective alternative for smaller farms. – Simply fill the bunker and let the facility do the work. – Finished grist automatically spawns on pallets or can be unloaded as bulk material via the pipe. – No additive or tractor power required. Raw CCM from either mill must then be fermented in one of the included bunker silos or wrapped into bales (if the map supports it!) using the included Goeweil baler (with mounted Additive Tank!) or vanilla roundbale balers to obtain usable CCM. In the placeable mixing factory, the produced goods can then be mixed with forage or root crops to create highly efficient pig food and Total Mixed Ration (TMR) for cows. V1. 0. 1. 0 – added small stationary Mill (production) – fixed missing connectors when Lizard Hammer Mill is detached – fixed weird looking fillVolume on the Hammer Mill – fixed fillPlanes diffuse texture with too high alpha and not showing on belts/particles – adjusted soundScale for hammer mill operation (was way too loud) – changed/adjusted input triggers for foodmix factories, hopefully working seamlessly on consoles now – fixed additive error on the Goeweil Vario 150 Ext – added CCM to non-additive attachment GOEWEIL variant (CCMRAW still needs the additive tank version!) – changed sound templates for fill types – added Portuguese ingame translation (provided by Inoque) Author: Kastor Tags: CCMRAW Goeweil Vario IMPORTANT PTO Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover. Download Useful Information: How to install FS25 Mods | Farming Simulator 25 FAQ | Farming Simulator 25 News | FS25 System Requirements | Download FS25 Game | Giants Editor FS25 | FS25 Modding Guide | FS25 Cheats | FS25 Guides ... --> WS11 Machinery Shed v1. 0. 0. 0 Buildings 15 Nov, 2024 Liquid Fertilizer Facility V1. 0 Buildings 28 May, 2025 Unrealistic Animal Husbandries v1. 0 Buildings 20 Dec, 2024 Leave a Reply Cancel reply Your email address will not be published. Required fields are marked Comment Name Email I have read and accepted the Privacy Policy Categories Maps Cars Trucks Combine / Harvesters Tractors Trailers Forestry Forklifts / Excavators Vehicles Headers Buildings Implements / Tools Objects Gameplay Seasons Prefab Textures Packs Trending Mods Strumyk Grom Pack v1. 0 17 Aug, 2026 New Holland Pack v1. 1. 2 16 Aug, 202
📊 Mod Details
- Game
- Fs25 Hub Mods
- Author
- fs25modhub.com
- Version
- 1.0.1.0
- Downloads
- 0
- Endorsements
- 0
- Category
- Scripts
- Created
- 5/26/2026
- Updated
- 5/26/2026
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