Nemesis Airship

⭐ — (0 endorsements) 📥 1,432 downloads 📅 11/2/2015
⚪ Last updated 2015

By 76561198029904384 · large, AirShip, , Broadside, APS

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 11/10/2015 📅 Created: 11/2/2015

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

The Nemesis Airship is my first airship. I designed it for my campaign fleet as the high tier class vessel to fight the DWG (Tech 1). I decided to release it first because i like to change all allready built ships to the design of this airship. I will release a lot more ships as soon as i need to built them for my campaign. I planed to give every Faction a Tech class (for example: DWG = Tech 1, OW = Tech 2, and so on) Back to this airship. It stays at about 300m above sea level with max speed of 12. 5 m/s. I didnt want to make it faster because i like the ion drives to give it a majestic look cruising through the sky. Most Weapon have their own AI to allow shooting of diffrent targets at the same time. That means if u press "C" u have to scroll down to find the main AI for movement. (sry i built it a last) Each kind of weapon has its own target priorities (AA only fight vehicles above 30m beyond 600m range, the larger 3 barrel guns are for AA and anti ground, the 2 barrel are just for ground) Because of all the config options i hope i didnt forget something (let me know if i did) Here a some stats: - 7x Downside AA turrets - 3x Upside AA turrets - 10x Multi target guns each side - 2x large anti ship guns each side - 8x AA guns each side - 1x back facing AA gun - 16x missile silo downside - Large anti ship turret downside - LAMS - Flares - Walkable interior - Eating Squirrels, mostly the flying ones :) - LUA AI All credit for the LUA goes to Madwand. You can find his script here: http://www.fromthedepthsgame.com/forum/showthread.php?tid=9108 After spawning/building the airship will need some time after it reached its altitude to get the nose horizontal so just wait a few seconds. (OUTDATED since the use of LUA) For some reason it sometimes pushed the nose down while testing. If u change AI from combat to fleet or fleet to combat it gets back to normal (if anyone knows why this happens pls tell me) I left a lot of Engine power left for adding shields if nessersary. I di

📊 Mod Details

Game
From The Depths Mods
Author
76561198029904384
Version
N/A
Downloads
1,432
Endorsements
0
Category
large, AirShip, , Broadside, APS
Created
11/2/2015
Updated
11/10/2015

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