Project Sundial [UPDATED]
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
The result of me thinking “what if I made a cheesy exploit craft, and then make it look cool?”, Project Sundial can take on many strong opponents, and still quite a few without repair bots (such as the Megalodon). Its name is a reference to the legendary exploit ship oem brought to this old Cosmoteer tournament. UPDATE: Changes to breadboards in an April 2024 update broke this craft. THIS HAS BEEN FIXED. Please re-download the blueprint. Cost: 360k materials Speed: ~80 m/s Firepower (calculated): 417. 18 Weapons (all APS use separator exploit, explanation in comments): - Two 300mm Sabot Burst Rails; 8 shots per volley - Two 475mm APHE Burst Rails; 10 shots per volley - Four 500mm APFrag DIF guns - Four small anti-nuke PACs Defenses: - Vertical + circle-strafe evasion - HA wedges, and drill bits for PAC defense - Planar shields - Smoke (frame-1) - Missile interceptors - Anti-missile sub-vehicle shields - Anti-nuke PACs above - Repair bots No intentional or egregious spin-clipping. Feel free to remove the repair bots. Has some trouble against evasive targets.
📊 Mod Details
- Game
- From The Depths Mods
- Author
- 76561198125253693
- Version
- N/A
- Downloads
- 724
- Endorsements
- 0
- Category
- AirShip, AI, spaceship, Small, long-range, large, anti-air, Thrustercraft, medium, advanced cannon, #blueprint, Anti-Surface, Cheaty, End-game, Short-range, Faction, Anti-Space
- Created
- 8/25/2023
- Updated
- 10/17/2024
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