HMAS Heliofire

⭐ — (0 endorsements) 📥 1,001 downloads 📅 3/1/2021
⚪ Last updated 2024

By 76561198138563994 · AI, Missile, #blueprint, Anti-Surface, Short-range

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/17/2024 📅 Created: 3/1/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Here's another of my themed airship builds. Meet the Heliofire, an upgunned variant of the successful Flammenwerfer design. For when 600rpm 200mm HE isn't enough. Sadly we do not have flamethrowers in FtD, but I'll give you the next best thing: smoke generators and an improved 1200rpm 200mm HE cannon. HMAS Heliofire features that 1200rpm railgun which fires 200mm HE shells at 200m/s. The airship closes to 300m and just melts anything in front of it. The AI is entirely on a breadboard, which performs like a point at and maintain distance only with a bit more intelligence. Unfortunately, the vehicle isn't stable enough for the smoke/ flame generators to make the fire accurate, but the HE gun is accurate. It is also set to change targets very rapidly, so it works well for just stripping outer components. This is the first airship to feature guided weapons, in the form of two twin medium missile launchers near the stern on either side of the top. Eight quad 40mm simple AA guns complete the armament. The APS, missiles, and AA guns are on separate AI mainframes. Like the rest of my airships it follows the standard speed of 50m/s. During testing I've found that it can beat a Tyr as well as other good SS ships as long as it can get behind them fairly quickly. Lore-wise, like the fLammenwerfer, the Heliofire subclass is a converted tugboat/tugairship which is meant to specialize in night combat. The civilian origin explains the shape, exposed gear box and large propeller arrangement, and all the glass windows. These ships would be deployed ahead of a fleet as screens and spotters. Once enemies are found, the Flammenwerfers would set the enemy ships alight, stem to stern, then withdrawal. Setting the entire deck and superstructure of an enemy ship alight would presumably discourage return fire. You may also notice a light on top of the bridge. This is an identification light, which would only be visible from above, meaning the high altitude fleet flagship knows where their sc

📊 Mod Details

Game
From The Depths Mods
Author
76561198138563994
Version
N/A
Downloads
1,001
Endorsements
0
Category
AI, Missile, #blueprint, Anti-Surface, Short-range
Created
3/1/2021
Updated
1/17/2024

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