Laser and LAMS overhaul 2.15 (OBSOLETE)

⭐ — (0 endorsements) 📥 513 downloads 📅 12/12/2017
⚪ Last updated 2018

By 76561198024001308 · Weapons, Utility, #mod, Blocks, Plugin

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/19/2018 📅 Created: 12/12/2017

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Needs Gladyon's ProtecTech Industries's plugins tools mod. A laser overhaul to fix the following problems in the base game: Lasers are really bad against strong designs. 2-3 laser shields completely nullify them for a fraction of the cost of the weapon system. There is no real cost for going very fast. Practically all weapon systems perform better against slow things. Lasers only work with very long optic lines, can't be effectively turreted(definitely won't look good). Damage output on unmitigated lasers is too high, if you remove shields/smoke a <100K cost laser kills godlies costing over 500K in 10 seconds tops. There is no reason to use offensive continuous lasers with only 50% DPS. Laser optics changes: Lasers have a fixed inaccuracy of 0. 05° (+-1. 75m error at 2000m) Longer optic lines have a smaller maximum firing angle. At 1m length that's 60°, at 20m 12. 5°, 50m ~5. 56°. Focusing optics decrease damage lost with distance in air/water. You need 25% of your optic line to be steering to have the maximum possible firing angle. Optic visuals toned down, maxed out they are only ~45% as thick as a 6-steering line in vanilla. Material cost up from 20 to 50 for both focusing and steering This way there is a tradeoff between firing angle and longrange damage, every setup has some use. Laser energy changes: Laser pump energy output(DPS) reduced to 20% of it's previous value. Power cost/energy doubled, so it's 40% of a vanilla system with the same parts. Cavity storage is untouched, so it got a relative 25% buff compared to DPS. A bit more leeway to play around with silly setups. Cavity costs halved, pump costs up to 150%. Energy readings changed, so 1 power = 1 laser energy and 2 laser energy = 1 damage (0. 5 damage with continuous). Just a cosmetic tweak to makes things easier to folllow. LAMS inaccuracy decreased to 0. 2° from 0. 5°, in practice a ~2. 5x buff on effective range (around 300-500m now). LAMS node cost up from 30 to 200 since they do not need to be spammed as

📊 Mod Details

Game
From The Depths Mods
Author
76561198024001308
Version
N/A
Downloads
513
Endorsements
0
Category
Weapons, Utility, #mod, Blocks, Plugin
Created
12/12/2017
Updated
2/19/2018

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