concept for fox hole

⭐ — (0 endorsements) 📥 0 downloads 📌 v1 📅 9/15/2026
🟢 Updated this month

By AGNIT2419 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/15/2026 📅 Created: 9/15/2026

🔍 Analysis

  • ✅ Updated 28 days after the latest game patch — actively maintained
  • 🏆 #175 of 176 Miscellaneous mods in this game by downloads

📋 About This Mod

idea for full simulation troop warfare and battle ai sim and strategic planner and 3d model testing mechanism for unity

would give a troop agario game mode and battle simulator

also bunkers and logistics ai mission ploting orb ai also troop storage in bunkers

https://chatgpt.com/share/6aa8deb8-b89c-83e9-8d0f-b709b6640c09

https://chatgpt.com/share/6aa8dee6-25cc-83ea-af5e-9b5812266410

combat unit

using UnityEngine;

using UnityEngine. AI;

public class CombatUnit : MonoBehaviour

public enum Team

public Team team = Team. TeamA;

public float maxHealth = 100f;

public float health = 100f;

public float damage = 10f;

public float attackRange = 10f;

public float attackCooldown = 1f;

public float accuracy = 1f;

public float healthBonus = 0f;

public float healthPenalty = 0f;

public float damageBonus = 0f;

public float damagePenalty = 0f;

public float accuracyBonus = 0f;

public float accuracyPenalty = 0f;

public float armor = 0f;

public int kills;

public int deaths;

public int attacks;

public int shotsFired;

public int shotsHit;

public float damageDealt;

public float damageReceived;

public float lifetime;

public float distanceTraveled;

public bool isAlive = true;

public CombatUnit currentTarget;

private Vector3 lastPosition;

private float attackTimer;

public CombatUnit lastAttacker;

private void Awake()

health = GetModifiedMaxHealth();

isAlive = true;

lastPosition = transform.position;

private void Update()

lifetime += Time.deltaTime;

distanceTraveled += Vector3. Distance(

transform.position,

lastPosition

lastPosition = transform.position;

if (attackTimer > 0f)

attackTimer -= Time.deltaTime;

if (health <= 0f && isAlive)

public float GetModifiedMaxHealth()

float value = maxHealth;

value += maxHealth healthBonus;

value -= maxHealth healthPenalty;

return Mathf. Max(1f, value);

public float GetModifiedDamage()

float value = damage;

value += damage damageBonus;

value -= damage damagePenalty;

return Mathf. Max(0f, value);

public float GetModifiedAccuracy()

float value = accuracy;

value += accuracy accuracyBonus;

value -= accuracy accuracyPenalty;

return Mathf. Clamp01(value);

public bool CanAttack()

return isAlive && attackTimer <= 0f;

public bool IsEnemy(CombatUnit other)

if (other == null)

return false;

return other.team != team;

public void Attack(CombatUnit target)

if (!isAlive)

if (target == null)

if (!target.isAlive)

if (!IsEnemy(target))

float distance = Vector3. Distance(

transform.position,

target.transform.position

if (distance > attackRange)

if (!CanAttack())

attackTimer = attackCooldown;

shotsFired++;

📊 Mod Details

Game
Foxhole Mods
Author
AGNIT2419
Version
1
Downloads
0
Endorsements
0
Category
Miscellaneous
Created
9/15/2026
Updated
9/15/2026

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Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Foxhole →

Visit the official mod page for specific installation instructions for this mod.

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