2005 Porsche Cayman WTAC Multi-Mod
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #54 of 98 Parts mods in this game by downloads
📋 About This Mod
!!! NEXUS IS FORCIBLY RENAMING UPLOADS DIFFERENTLY NOW, MAKE SURE THE FILE IS RENAMED !!!
POR_00_CaymanWTA_05.zip
Many blue items recolored, includes a bug fix for the invisible engine air intake system when indoors. Removes the front tow strap tongue. Tints all glass including windshield. Blacked out interior, de-badges seat and belts. Removes large windshield fastener washers.
Items recolored:
Anodized Blue metal (now red or silver)
Engine Filters (now silver and red)
Start Switch cover (now red)
Interior (now black)
MOTEC Gauge display no longer Blue, font family also changed.
Shift lights work as intended now.
There is an interesting bug with the visibility of the engine air intake system in the 2005 WTAC Cayman, when you are in the garage, its completely invisible. You go outside, and its visible again. The fix for this is to check the 'Has LODS' switches on in all the components as shown in the image. In the original files, these are all switched off, when they should be on. This results in the invisible engine air intake system when inside. This mod fixes this issue.
A second bug I found was one that affects the shift lights. The red lights never come on no matter how high you rev. This has been fixed by copying the FormulaD Viper MOTEC shift lights, and the blue shift lights have been recolored to Yellow. See detailed explanation of the bug below.
A third bug was the rear undercarriage liners were missing, so I reactivated them so you can no longer see through the car from the rear wheel arches.
Put the ZIP file (do not unpack it!) here: ...\ForzaHorizon6\MediaPC\Cars
Baron NFS Livery
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# Cayman WTA — Shift Light Fix
## The Issue
The red shift lights never appeared in-game (only green and blue showed), and once red was restored it flashed dim and erratic while clashing with the blue lights when bouncing off the rev limiter.
Root cause: the shift lights are driven by scrubbing a storyboard to the current RPM position. The red "flash" storyboard was being scrubbed by RPM the same way, so it could never truly blink — a held RPM just showed a static frame. Its blink keyframes were also packed into the wrong RPM zone, so the red lights were forced off exactly when they were supposed to light up. On top of that, blue turned off and red turned on at the same 97% point, so bouncing across that line rapidly flipped the display between blue and red.
## The Solution
Rebuild the flash the way the working FormulaD Viper gauge does it: run the flash on a real-time loop (not RPM-scru
📊 Mod Details
- Game
- Forzahorizon6 Mods
- Author
- CaptainLeland
- Version
- 3.2
- Downloads
- 215
- Endorsements
- 3
- Category
- Parts
- Created
- 6/23/2026
- Updated
- 7/14/2026
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