Cloud Holiday Cheer (EverCrisis)

⭐ — (28 endorsements) 📥 419 downloads 📌 v1.0.0 📅 12/19/2023
⚪ Last updated 2024

By TheWolfster · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/1/2024 📅 Created: 12/19/2023

🔍 Analysis

  • 🏆 #136 of 197 Weapons mods in this game by downloads

📋 About This Mod

Cloud's EverCrisis holiday sword with multi-colored emission

Version 1 update now includes working multi-colored emission.

Cloud's EverCrisis holiday sword with EXPERIMENTAL emission lights. Replaces all swords (necessary due to emission + alpha setup).

Given it's already so late in December I figured some people would want this sword (although incomplete) before Christmas.

Big thanks to Guilty for alpha guidance! As well as Jarius for his Phoenix Jessie emission guide (it's a good starting point for anyone wanting to do emission).

Nerdge moment 🤓:

Currently, due to the way emission is being implemented it requires the use of a base model for primary injection and a secondary material for alpha. This requires the use of both the Buster Sword (base) and Nail Bat (for the alpha texture). Emission seemingly overwrites and deactivates alpha when used on the same material and I have not found an instance of an object in-game that has both an active emission and alpha working at the same time on the same material slot. Some texture sets will have both an emission and alpha texture, but both are not assigned to the same material. EverCrisis uses the Unity engine and does not seem to have this problem, but the frankenstein'd FF7R engine does?

To get around this, the sword features about ~1200 emission dots. However, they do not have any real specular influence on the rest of the model, only self-glow. This will hopefully get fixed if I can figure it out.

Secondly, the way HDR is implemented in-game is confusing as I was unable to get any hue of red. Only colors ranging from hues of white to blue (and in one very extreme circumstance purple). This might be how the game assigns blackbody, my HDR injection method is botched, or weapons need something else activated in the game code to allow the full range of emission.

If you have any idea how to get red colored HDR emission and specular (having the dots influence the metal on the weapon) please do get in touch!


📊 Mod Details

Game
Finalfantasy7remake Mods
Author
TheWolfster
Version
1.0.0
Downloads
419
Endorsements
28
Category
Weapons
Created
12/19/2023
Updated
8/1/2024

🔧 How to Install Final Fantasy VII Remake Mods

Download from Nexus Mods.

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