Postscriptthree's Tweaks
🟡 Updated this yearPreview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 50 Miscellaneous mods in this game by downloads
📋 About This Mod
True Wait Mode, Break Damage Limit, Multi-Linked Slots, In-Battle PHS, Limit Overhaul, and more.
This .iro contains many different options. These are all easily toggleable within 7th Heaven. Most should work with almost any other mods, and the ones with restrictions will say so in their descriptions.
Mod Overviews:
Setting Presets:
Setting presets let you enable several mods with one button press. Just enable the preset, click save, and all the options will be enabled. It will turn itself off, and you can fine tune the options you want afterwards. If there are any conflicts with other mods, you'll need to turn those off, then save with the preset again, then turn the other mod on again.
Gameplay Modifications:
True Wait Mode:
True Wait Mode pauses the atb clock whenever any fighter has a full atb gauge. This means that a character with twice as much speed as another character will take twice as many actions, rather than the speed difference being lost during animations like it is in vanilla. It also means you don't need to input commands with urgency like you do in vanilla, which makes battles more relaxing and also makes fighting with speed hacks on not necessarily lead to a swift death. Can be used with Status Speed Multiplier to make statuses work more like vanilla, since stuff like barrier lasts a very long time, and poison and regen are very slow otherwise.
Easy Run True Wait Mode is like True Wait Mode, except it makes running from battles as easy as it is in vanilla. A side effect of True Wait is making it way harder to run, so this fixes that. If you think running is too easy in vanilla, you can use regular True Wait instead.
Break Damage/HP Limit:
Break Damage/HP LImit lets you hit up to 99,999 damage in combat and have up to 32,767 hp. There is also a toggleable restriction to only allow breaking the damage limit if a character knows their 4th level limit break, so you can "unlock" the new damage limit. Breaking the HP limit breaks visually with some UI mods, so there is a toggle for that. There's also an option to increase the damage limit to 536,870,896. It's to be used for academic purposes only.
Multi-Linked Slots:
This mod lets weapons and armor have links between any materia slots. Normally, you're limited to A+B, C+D, E+F, and G+H slots being linked. With this, you can have link combos like A+B+C, D+E+F, G+H. What this amounts to is B being linked to two separate materia, without requiring slotting an additional copy of B.
Currently supported mods are New Threat 2. 0 (supported natively within New Threat, so use the setting in Mod Enablers), New Threat 1. 5, Hardcore Mod, Echo-S, and Lost Wing. This mod needs to be above whatever paired mod you use in the 7th Heaven list.
For a detailed description of how to implement Multi-Linked Slots in your own mod, see the section on "Mod Enablers" down below.
In-Battle PHS:
This lets you swap party members in battle, like in FFX. Made in a way to try and keep compatibility with any other gameplay mods. Your out-of-battle party is locked if you have an illegal party, so put in all required characters if you want to change it.
Party Randomizer:
This mod swaps your party members for you at the start of every battle. Now you have to equip and level every character! Finally something to do with all that extra materia you end up with. Your out-of-battle party is locked if you have an illegal party, so put in all required characters if you want to change it.
Enemy/Item Randomizer:
Randomizes item/materia pickups/drops and stores, and bosses/random encounters with scaling. Boss scaling is based on the difficulty of the boss normally, while random encounter scaling is based on the party's average level. Bosses are shuffled, but everything else is pure random. Random encounters don't scale all the way down, so you should probably run from high level encounters early. It should be enough to at least survive long enough to run. The random seed is stored in the save file when you select New Game. Drops/steals/morphs are weighted to usually give you items of similar value.
Solo Challenge:
Forces you to use a single character of your choice in battle through the entire game. Can choose any character or random. Must start a new game to initialize the character properly. Your out-of-battle party is locked if you have an illegal party, so put in all required characters and remove any illegal characters if you want to change it.
Limit Command Rewo
📊 Mod Details
- Game
- Finalfantasy7 Mods
- Author
- Postscriptthree
- Version
- 1.78
- Downloads
- 4,372
- Endorsements
- 173
- Category
- Miscellaneous
- Created
- 3/13/2023
- Updated
- 7/3/2026
🔧 How to Install Final Fantasy VII Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Final Fantasy VII →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Final Fantasy VII commands, item IDs, and more.
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