GFX PLUS Mod DX12 performance improved Potato to Enhanced Epic UE4 Scalability Groups Rendering sett
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 139 Visuals mods in this game by downloads
📋 About This Mod
GFX+Improved GPU/VRAM performance optimizations with DX12 streaming/loading hitches Resolved majority of stutters hitches smooth OC single CPU core FPSSlightly Increased visual Quality to Epic Cinematic lvl Graphics TAA, MSAA, Upscaling,
FINAL FANTASY VII REMAKE PC 4k Epic Mod, DX12 FPS Stutter/Drop fix, GFX+ UE4 Epic Cinematic quality - YouTube
INSTRUCTIONS
Ensure to install FFVIIHook first FFVIIHook - INI and dev console unlocker at Final Fantasy VII Remake Nexus - Mods and community (nexusmods.com)
Disable SMT in Bios and Resizable Bar SAM with DX12 for optimized CPU single core utilization and FPS
Copy and Paste to \My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\Engine.ini
Tonemapper Gamma and Color Mid tone should be adjusted to your preference
Shadows, reflections, SSR, SSS, ambient occulsion, Emitter particles, Details, Bloom, MipMapLODBias will be they most taxing Lower Values Accordingly
6GB vram = res 1440p @ 60 fps High/low
8GB vram = res 1836p @60 fps High
10GB+ vram = res 2160p
Production quality NOT Reshade.
Improved TAAU, Draw Distances extended LOD, Diffused = Shadows CSM & maps, reflections res sampling, Ambient occlusion, volumetric, Lighting engine photon mapping, emissive, light maps & normals, light shafts, Global Mip LODs, effects, Improved Rain, character details, Global Textures, SSS, SSGI, SSR, Diffused De-noising.
Up-Scaling internal Resolution. Depth of Field Bokeh AA diffused reduced + TAA
10-15% GPU Load increase Recommend 4K 100% screen internal res
View Distance Quality. Diffused denoising.
Maintained original developers look and visuals features just much Higher Quality Unreal Engine 4 dev parameters utilizing next gen hardware.
% Performance Improvments for lower end PC %
ScalabilityGroups Scalability Reference | Unreal Engine Documentation
Lower values first as needed to reduce GPU Load
sg. defines the scalability ground parameters range from 0 disabled,2= High, 3 = Ultra, 4= Cinematic or Photo Mode
Lower values as needed.
r. Upscale. Quality=5 ;Defines the quality in which ScreenPercentage and WindowedFullscreen scales the 3d rendering. 0: Nearest filtering 1: Simple Bilinear 2: Directional blur with unsharp mask upsample. 3: 5-tap Catmull-Rom bicubic, approximating Lanczos 2. (default) 4: 13-tap Lanczos 3. 5: 36-tap Gaussian-filtered unsharp mask (very expensive, but good for extreme upsampling).
r. SceneColorFormat=5 ;Defines the memory layout (RGBA) used for the scene color (affects performance, mostly through bandwidth, quality especially with translucency). 0: PF_B8G8R8A8 32Bit (mostly for testing, likely to unusable with HDR) 1: PF_A2B10G10R10 32Bit 2: PF_FloatR11G11
📊 Mod Details
- Game
- Ff7 Remake Mods
- Author
- TRONiX
- Version
- 2.0
- Downloads
- 52,755
- Endorsements
- 1,416
- Category
- Visuals
- Created
- 12/24/2021
- Updated
- 7/22/2022
🔧 How to Install FF7 Remake Mods
Use FFVIIHook.
📖 Full step-by-step install guide for FF7 Remake →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for FF7 Remake commands, item IDs, and more.
Keep browsing — more FF7 Remake mods await