OverDoZe Mod
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #186 of 210 Miscellaneous mods in this game by downloads
📋 About This Mod
Adds a new skills for Daan and Olivia, adds new syringe items custom item icons coming soon, i forgot about that part. Despite the name, there's no relations to real life substances.
Adds 14 new items, with 13 states to go along with them(or was it 14? i forgot)
GUIDE TO THE MOD::
1. Pick Daan or Olivia, or recruit them
2. Head to Tunnel 7
3. Go to the right, interact with the newspaper on the table
4. Acquire skill, you get a small debuff when you acquire it, will be explained later
5. Use it, every item requires a glass vial
Install instructions::
1. unzip in your game folder
2. enjoy
OBVIOUS CONFLICTS: mods that change the files in the .zip
Item Recipes(ALL FOR NOW)
all syringes have a 2% chance for arm infection btw
Adrenaline Syringe:
Glass Vial + Beer
Gives 150% Attack and Agility for 3 turns;
Prowess Syringe:
Glass Vial + Blue Vial
Gives an extra turn for 3 turns;
Necrosis Syringe:
Glass Vial + Rotten Meat
Heals 100% Body but 100% chance to inflict arm infection;
Liquid Iron Syringe:
Glass Vial + Scrap Metal
50% Phys damage taken but 0 agility for 3 turns;
Unlabeled Syringe:
Glass Vial + Murky Vial
???? ?????? ???????
Surgeon's Favorite:
Glass Vial + Vodka
200% incoming healing to the ally, and 200% outgoing healing from the ally's items for 3 turns, gives 7% passive Mind regen;
Throwing Syringe:
Simple one use item that applies effects.
All applicable effects
Bleed - 20%
Confusion - 20%
Nausea - 20%
Poison - 20%
Weakness - 2%
Burning - 20%
Mild Poison - 40%
Small Burn - 40%
ENHANCED SYRINGE VERSIONS:
5% arm infection chance btw
Concentrated Adrenaline:
10x Adrenaline
200% Attack and Agility for 4 turns, but lose 10 mind per turn;
Concentrated Prowess:
10x Prowess Syringes
2 actions per turn, but 25% reduced defense, and unable to guard;
Necromancy-In-A-Bottle:
10x Necrosis Syringes Yields 1
100% Mind and Body heal, for 2 turns, regen 6% body but lose 11% mind, and 75% reduced defense;
Full Metal Syringe:
10x Liquid Iron Syringes
For 4 turns, take 25% phys damage, 0 agility, become unable to evade and take all aggro;
Undiscovered Liquid:
10x Unlabeled Syringes Yields 1
For 5 turns, attack anyone, 200% attack, agility and magic attack. 0% defense and magic defense. Become immune to nausea, rage, silence, confusion, fascination, sleep, terror, paralyze, limb loss, limb infection. Lose 8% Mind Per Turn
Volatile Syringe:
6x Throwing Syringes + 1 Murky Vial
One time use consumable. Does 350 Fire Damage to all enemies. 25% Chance to inflict blindness, Guaranteed to inflict burning, bleeding, mild poison, and small burn.
DEBUFF AFTER ACQUIRING SYRINGES
Acid Burn: 80% Def, 110% Agility, 90% MDef
all syringes deal like 1 pierce damage when you use them on an ally. also read the fine print if you didnt already.
THIS MOD WILL BECOME APART OF MY TERMINA OVERHAUL MOD EVENTUALLY.
📊 Mod Details
- Game
- Fearandhunger2termina Mods
- Author
- HeadZilla
- Version
- 1
- Downloads
- 13
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 5/5/2026
- Updated
- 5/6/2026
- Tags
- Gameplay
🔧 How to Install Fear and Hunger 2: Termina Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Fear and Hunger 2: Termina →
Visit the official mod page for specific installation instructions for this mod.
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