Immersive Sounds
⚪ Last updated 2013Preview

🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 11 User Interface mods in this game by downloads
📋 About This Mod
Treat your ears and speakers with the single DLL-only mod on the Nexus - no more Menu/Map humming FX and intrusive sound FX with optional non-sound changes for added immersion and realism. Stays close to the vanilla FC3 experience.Different
Current Version: v3. 4
For a full list of changes, scroll down.
If you like any mod and have a spare moment, why not hit that button? It helps more than you might think!
To keep up to date on my mods and much more, why not subscribe to my channel?
Features
Description
Unlike most of the other mods for FC3 which tend to describe themselves as "overhauls", this mod is more of a compilation of essential tweaks. The purpose of this mod is to stay as true and close to the vanilla FC3 experience, but remove all of the intrusive UI elements (mainly sound fx but also some optional visual elements), hopefully resulting in a greater level of immersion for the player.
This edited . DLL will disable/remove the extremely annoying and loud humming noise in the vanilla game which plays constantly if you open up either:
(1) The in-game main menu by hitting "ESC" (eg, to look at your crafting, handbook, loot, or options).
(2) The weapon vendor buy/sell menu (whether from an actual shop or an auto machine in your safehouse).
(3) The in-game map - in FC3 (unlike FC2's immersive handheld map) you find yourself opening the map a lot (for fast travel and exploring).
Having this bass-rich humming blaring from your speakers drives me insane and I know from other forums that it has the same negative effect on others. It is especially loud for me since I crank up my volume while I am playing so I can hear all the ambiance FX clearly - I used to mute my volume when opening the menus - with this mod you no longer have to.
...see all the changes this mod makes in the Change Log below!
• BUG FIX: Fixed all of the tagging glitches when tags were occurring when they were not meant to and tags were not occurring where they were meant to.
• BUG FIX: Fixed the minimap glitch where it was blacked out. All roads, buildings and terrain are now showing up correctly.
• NEW FEATURE: Overhaul of Casual Version. Casual Version implements just sound changes. Enemy tagging, wallhack, reload notification icon and item blinking are all active.
• NEW FEATURE: Overhaul of Immersed Version. Immersed Version implements all sound changes plus enemy tagging, wallhack, reload notification icon and item blinking are all disabled.
• NEW FEATURE: Re-enabled 'fog of war' for both versions as this caused problems with the minimap.
• NEW FEATURE: If either version is used in conjunction with any one of Ziggys mod versions, you will now be able to have the best of both worlds of the minimap and compass. You will now see the minimap in explored parts of the island where you have unlocked the radio towers, however the minimap will not appear in unexplored parts of the island where you have not unlocked the radio towers and instead, the compass used in Ziggys compilation will show up.
To use both, just install my .dll files into the bin folder, and that mod's patch files into the data_win32 folder (both in the FC3 directory).
================
NON-SOUND FX CHANGES
================
• BUG FIXES: Improved
📊 Mod Details
- Game
- Farcry3 Mods
- Author
- CovertKish
- Version
- v3.4
- Downloads
- 80,557
- Endorsements
- 4,303
- Category
- User Interface
- Created
- 1/10/2013
- Updated
- 10/9/2013
- Tags
- Gameplay, English, Music, Sound FX, Voice Acting, User Interface
🔧 How to Install Far Cry 3 Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Far Cry 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Far Cry 3 commands, item IDs, and more.
Keep browsing — more Far Cry 3 mods await