Zealotlee Adaptive Combat Rifle Script Bugfix
⚪ Last updated 2012Preview

🔍 Analysis
- 👍 6.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #186 of 381 Weapons mods in this game by downloads
📋 About This Mod
Zealotlee made a superb Adaptive Combat Rifle that could be changed in combat into a variety of configurations. This fixes a few small scripting issues.
If you are already using the ACR with Fallout Wanderer\'s Edition and want to change how often this weapon drops as loot you will have to do a clean save. This means you will lose this weapon and have to go back and get it again The script injects the weapon into the leveled lists the first time you load the mod, which means that updating it won\'t change the leveled lists. To do a clean save: 1) Save 2) Uninstall the mod 3) Save again (this is the clean save) 4) Install this version 5) load again and play Step 5 will activate the leveled list scripts and fix the leveled item lists. This is done with the permission as stated on Zealotlee\'s Adaptive Combat Rifle. Licensing/Legal: ************* Feel free to use this mod however you wish. Be sure to give me credit where credit is due, and do not upload this mod to any other sites. These files are not intended for commercial use and should not be used as such. I am releasing this due to a request and in good faith according to the permissions above. I have contacted the author directly, but have not received a reply. If this is an issue, I will happily take this down. The following are my contributions: ================================= 1) Fixed a script conflict with Fallout Wanderer\'s Edition that caused the guns to spawn far more frequently than intended. FWE had a feature that used \"Worn Weapons\" so they made all the vanilla loot lists reference new loot lists of the same name with Good and Worn at the end. Eventually they deleted the worn versions but left the lists as is. Normally adding a weapon to a vanilla loot list with 9 weapons on it would give it only a 1 in 10 chance of spawning the new weapon. This FWE double list means that adding a weapon to a vanilla loot list with 9 weapons actually makes the game choose between your new weapon and the FWE list. So it has a 50% chance of your new weapon, and a 50% chance of the normal loot list. 2) Fixed an issue with infinite accumulation of flash suppressors by applying LMG parts to a silenced weapon, reapplying another barrel, and reapplying the silencer. 3) Fixed an issue with not being able to reassemble certain field stripped weapons. All changes are commented in the script. The file includes the main esp (ZL-ACR.esp) and the FWE patch (ACRforFWE.esp). If you don\'t use Fallout Wanderer\'s Edition, then delete the ACRforFWE.esp. By popular demand here are some helpful item IDs. Remember that \"xx\" means the number of the load order for ZL-ACR.esp. For those of you using the FWE version, use that load number instead of the one for the regular .esp. ACR 10. 5\" Compact (Base gun)- XX0022A1 ACR 14. 5\" Barrel Kit - XX0093EF ACR 18\" Barrel Kit - XX0093F1 ACR LMG Kit - XX0119C9 ACOG Kit - XX0036A6 Scope Kit - XX0093F3 Silencer Kit - XX0093F7 Name: ACR: Adaptive Combat Rifle Version: 1. 2 Date: 05/04/10 Author: Zealotlee Description: *********
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Zealotlee
- Version
- 1.25
- Downloads
- 2,845
- Endorsements
- 184
- Category
- Weapons
- Created
- 8/29/2012
- Updated
- 8/29/2012
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